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Forum: All Forums : Soldier of Fortune
Category: SoF Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune, the original game.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: How i start or atleast test ma map?!
][os][kryptonite
General Member
Since: Dec 18, 2005
Posts: 1
Last: Dec 18, 2005
[view latest posts]
Level 0
Category: SoF Mapping
Posted: Sunday, Dec. 18, 2005 11:48 pm
ok, i created some random map wit GTKRadiant and when i save it...it saves it in quake 3 maps (*.map) n so wut i do wit it?!..how do i put it in playable file?!...thx all for ur answers..[smokin]
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SeTanTA
General Member
Since: Aug 25, 2004
Posts: 202
Last: Apr 7, 2008
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Level 4
Category: SoF Mapping
Posted: Monday, Dec. 19, 2005 11:02 am
Well - if it was for SoF you would "compile" the map from the bsp menu as "full-vis" or "fast-vis" then put the bsp file that is created in either sof/base/maps/dm folder or sof/user/maps/dm

Then you will see it in your maplist when you try to run a server

As for SoF2 - I would try posting in the correct forum...[thumbs_up]
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olbaronen
General Member
Since: Mar 5, 2006
Posts: 11
Last: Mar 11, 2006
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Level 1
Category: SoF Mapping
Posted: Saturday, Mar. 11, 2006 01:47 pm
If you're using GTK Radiant 1.4.0, just compile: the map using:

Q3Map2: (test) BSP -meta, -vis, -fast, -light, -fast, super 2 -filter

If you are using older versions, compile in fullvis..

Start the game, open the console and type: devmap (name of you map)
So lets say your map is called "test01"
Then you write in console: devmap test01

The map will load!

=BCi=NorwegianViking

edited on Mar. 11, 2006 08:49 am by olbaronen
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MODSonline.com Forums : Soldier of Fortune : SoF Mapping

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