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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Seawall
Pop322
General Member
Since: Oct 26, 2005
Posts: 50
Last: Jun 11, 2007
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Dec. 11, 2005 12:53 pm
Hey ppl

i was wondering how i could get something to be like a hlaf pipe so i can use it as a seawall, it will be a rounded wall the the rounded edge pointing up, not curving to right or left.



a bit like this, any help would be greatly appricaited

Thnx,[wave]
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Darkness448
General Member
Since: Jun 24, 2004
Posts: 34
Last: Dec 22, 2005
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Dec. 11, 2005 01:03 pm
Yes, It can be done. The dam mission on Call of Duty 1 had that sort of a curve at the bottom, surly it can be done. Well, couldn't you include credit for bodger1 and download his prefab of german truck AI, and select half of the bridge and texture it?
Would look awesome though..
[2guns]
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Darkness448
General Member
Since: Jun 24, 2004
Posts: 34
Last: Dec 22, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Dec. 11, 2005 01:04 pm
Yes, It can be done. The dam mission on Call of Duty 1 had that sort of a curve at the bottom, surly it can be done. Well, couldn't you include credit for bodger1 and download his prefab of german truck AI, and select half of the bridge and texture it?
Would look awesome though..
[2guns]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Sunday, Dec. 11, 2005 01:05 pm
Make it yourself out of meshes.

There is a bunker roof tutorial showing you how to curve meshes in the CoD section.
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Pop322
General Member
Since: Oct 26, 2005
Posts: 50
Last: Jun 11, 2007
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Dec. 11, 2005 01:16 pm
kk thnx ppl
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MODSonline.com Forums : Call of Duty : CoDUO Mapping

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