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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: keeping spectators inside map
Northwest
General Member
Since: Sep 1, 2005
Posts: 22
Last: Jan 8, 2009
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Level 1
Category: CoDUO Mapping
Posted: Thursday, Dec. 1, 2005 11:45 pm
I have a map with a large skybox. When i spectate, the skybox is the boundary for the spectator camera. What i want is that they can only stay in a sertant area like hight and inside the map. I have trees and mountan walls in my map, and without it, they can get over the hils and under the map and so.. i would like to prevent this.. I already have an invisible wall box (player clip texture) but this only works for the playing models.. not for the camera.. Hope anyone can help..
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sanity1
General Member
Since: Jul 10, 2004
Posts: 34
Last: May 14, 2006
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Level 2
Category: CoDUO Mapping
Posted: Friday, Dec. 2, 2005 12:15 am
I don't know about uo but cod you could put up no draw brushes and that might work.
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Northwest
General Member
Since: Sep 1, 2005
Posts: 22
Last: Jan 8, 2009
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Level 1
Category: CoDUO Mapping
Posted: Friday, Dec. 2, 2005 12:39 am
I tried that, but that didn't work.
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sanity1
General Member
Since: Jul 10, 2004
Posts: 34
Last: May 14, 2006
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Level 2
Category: CoDUO Mapping
Posted: Friday, Dec. 2, 2005 12:55 am
hhmm not sure then. Why is it so important for them to not get in these areas?
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Northwest
General Member
Since: Sep 1, 2005
Posts: 22
Last: Jan 8, 2009
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Level 1
Category: CoDUO Mapping
Posted: Friday, Dec. 2, 2005 07:19 pm
it's just that they can get outside of the map wich looks crappy...
I just want to prevent people of getting there... Because you can see trough the textures and all... It's more of a neat thing.. I've seen this done before.. just want to know how... I could just drop the skybox but this would cause mapleaks deu to the tree models top going out of it.. Using a blank texture is also not an option because this will cause that grenates, smoke and bullets bouncing off an invisible wall..
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