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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: OMAHA BEACH UPDATE!!!!
CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 02:21 pm
OMG this is becoming a nice map.

[thumbs_up]

Keep up the good work.

Would make the approaching time 06:30.

[thumbs_up]

edited on Nov. 26, 2005 09:23 am by CoD_Art
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Ethnik_Man
General Member
Since: Jul 27, 2005
Posts: 417
Last: Feb 1, 2008
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 11:06 pm
geeez tim[biggrin]

some history lesson lol..

btw what exactly is a tobruk stand? I might like to add one [casanova]

any how thanks for the support...and this is how me and steven speilberg believe omaha looked like...I'll add the minefield (but ill make it manuverable) and higgins boats..

speaking of which.. I found the dummy scripts for stalingrad and foy...How the heck do i use them? like- how do i make a certain number of dummies spawn somewhere, run to somewhere else...etc..

ok ok - Ill fix the sand dune thing there.. and btw does anyone know how i can low apart a hill like that- like : plant a charge, then it blows up?

well,

i have to go work on it[wave]

thanks for the replies and support

[smokin]


ps- ive forgotten the dead_curled_sniper xmodel name.. please enlighten me! [wave]
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={W}=DEVIL
General Member
Since: Aug 23, 2004
Posts: 1670
Last: Dec 14, 2007
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Sunday, Nov. 27, 2005 01:25 am
dummies = impossible. The dummies script is designed specifically for those maps. The models play in an animation that is specifically made to look realistic on the exact terrain from the map. If you have different terrain, the dummies will walk right through it, or even above it. To create a beach scene of epic proportions would require hand animating your own dummie script (I dont know how). Otherwise, try continuously spawning Allied troops. You should be able to have a fair amount on the beach if you only use a few German AI. I think the limit is 30, right?
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lauramaegan
General Member
Since: Aug 9, 2004
Posts: 630
Last: Feb 11, 2007
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Sunday, Nov. 27, 2005 01:37 am
The dead snipers are from CoD. The names are:
static_deadsniper_curled
static_deadsniper_flat
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Ethnik_Man
General Member
Since: Jul 27, 2005
Posts: 417
Last: Feb 1, 2008
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Sunday, Nov. 27, 2005 04:32 am
dang. cant use a dummy script huh? [ohwell]

o thanks lauramaegen, i almost forgot where those were[duh]

and devil- im not sure if its 30, buti need more germans at the top, after the landings...the dummy script allows me to delete the dummies after their use..oh well

[rocking]
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