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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: compiler problems
devteam1945
General Member
Since: Jul 27, 2005
Posts: 50
Last: Feb 16, 2006
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 12:24 am
when it rains it pours as the saying goes... anyhow were haveing a compiler problem now. heres the actual error

Quote:
MAX_MAP_LIGHTING (16 MB) exceeded... more than 21 lightmaps used


to keep in mind that the map is quite large. the .map file being 4,072 kb uncompiled. could it just be to complex?
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 01:27 am
post your entire compile log for further assistance and insight
[angryalien]
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devteam1945
General Member
Since: Jul 27, 2005
Posts: 50
Last: Feb 16, 2006
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 01:32 am
here is the compile output


---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\UO_Vikings_Omaha_2.pk3 (28 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\ISN_LAN_MAPS.PK3 (31 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
51619 files in pk3 files
Loading map file C:\Program Files\Call of Duty\uo\maps\invasion_01.map
Entity 0, Brush 435: duplicate plane
Entity 0, Brush 441: duplicate plane
Entity 0, Brush 481: duplicate plane
Entity 0, Brush 487: duplicate plane
Entity 0, Brush 489: duplicate plane
Entity 0, Brush 490: duplicate plane
Entity 0, Brush 492: duplicate plane
Entity 0, Brush 494: duplicate plane
Entity 0, Brush 496: duplicate plane
Entity 0, Brush 565: duplicate plane
Entity 0, Brush 573: duplicate plane
Entity 0, Brush 605: duplicate plane
Entity 0, Brush 971: duplicate plane
Entity 0, Brush 1117: duplicate plane
Entity 0, Brush 1125: duplicate plane
Entity 0, Brush 1429: duplicate plane
Entity 0, Brush 1572: duplicate plane
Entity 0, Brush 1580: duplicate plane
Entity 0, Brush 1789: duplicate plane
Entity 0, Brush 1790: duplicate plane
Entity 0, Brush 1793: duplicate plane
Entity 0, Brush 1795: duplicate plane
Entity 0, Brush 1796: duplicate plane
Entity 0, Brush 1798: duplicate plane
Entity 0, Brush 1801: duplicate plane
Entity 0, Brush 1802: duplicate plane
Entity 0, Brush 1810: duplicate plane
Entity 0, Brush 1967: duplicate plane
Entity 0, Brush 1968: duplicate plane
Entity 0, Brush 1968: duplicate plane
Entity 0, Brush 1971: duplicate plane
Entity 0, Brush 1973: duplicate plane
Entity 0, Brush 1974: duplicate plane
Entity 0, Brush 1975: duplicate plane
Entity 0, Brush 1978: duplicate plane
Entity 0, Brush 1978: duplicate plane
Entity 0, Brush 1980: duplicate plane
Entity 0, Brush 1981: duplicate plane
Entity 0, Brush 1982: duplicate plane
Entity 0, Brush 2091: duplicate plane
Entity 0, Brush 2092: duplicate plane
Entity 0, Brush 2094: duplicate plane
Entity 0, Brush 2125: duplicate plane
Entity 0, Brush 2132: duplicate plane
Entity 0, Brush 2140: duplicate plane
Entity 0, Brush 2148: duplicate plane
Entity 0, Brush 2449: duplicate plane
Entity 0, Brush 2449: duplicate plane
Entity 0, Brush 2450: duplicate plane
Entity 0, Brush 2450: duplicate plane
Entity 0, Brush 2521: duplicate plane
Entity 0, Brush 2528: duplicate plane
Entity 0, Brush 2539: duplicate plane
Entity 0, Brush 2540: duplicate plane
Entity 0, Brush 2542: duplicate plane
Entity 0, Brush 2542: duplicate plane
Entity 0, Brush 2543: duplicate plane
Entity 0, Brush 2544: duplicate plane
Entity 0, Brush 2549: duplicate plane
Entity 0, Brush 2550: duplicate plane
Entity 0, Brush 2551: duplicate plane
Entity 0, Brush 2553: duplicate plane
Entity 0, Brush 2554: duplicate plane
Entity 0, Brush 2554: duplicate plane
Entity 0, Brush 2721: duplicate plane
Entity 0, Brush 2722: duplicate plane
Entity 0, Brush 2723: duplicate plane
Entity 0, Brush 2724: duplicate plane
Entity 0, Brush 2908: duplicate plane
WARNING: Couldn't find image for shader textures/sfx/mpberlinwater
WARNING: Couldn't find image for shader textures/sfx/foywater
WARNING: entity 0 brush 3975: tris with major axis not matching major axis for w
hole mesh; bad lighting likely
WARNING: entity 0 brush 3782: tris with 2+ major axes; bad lighting likely
**********************
******* leaked *******
**********************
105 unique shaders
MAX_MAP_LIGHTING (16 MB) exceeded... more than 21 lightmaps used

edited on Nov. 25, 2005 08:41 pm by StrYdeR
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 01:46 am
Quote:
WARNING: entity 0 brush 3975: tris with major axis not matching major axis for w
hole mesh; bad lighting likely
delete and remake this brush using proper mapping techniques

Quote:
WARNING: entity 0 brush 3782: tris with 2+ major axes; bad lighting likely
delete and remake this brush using proper mapping techniques (echo?)

Quote:
**********************
******* leaked *******
**********************
lighting and lightmaps will not work if your map leaks

check your skybox construction for gaps or brushes/meshes or models touching or protruding through your skybox

load your map and then pointfile to aid you in tracking down the leak

[angryalien]
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devteam1945
General Member
Since: Jul 27, 2005
Posts: 50
Last: Feb 16, 2006
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 02:31 am
I removed the brushes causeing the two errors, and attempted to rig up my sky box by just draging a brus larger then the whole map and then hallowing it, but that caused a shader allocation failure. i tryed it without a skybox, and with a skybox made of terrain messes, but each time i got the max_map_lighting error. any other ideas? or is the map just too plain large?
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 02:36 am
yes

make the skybox out of 6 individual brushes

there is a tutorial that i wrote for cod Here - but the principal is the same for coduo...with the exception in that you should texture all of the faces of the skybox (shift+click rather than ctrl+shift+click) to allow for the hacked in artillery that GMI created

[angryalien]
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M@DCROW @CHILLES
General Member
Since: Dec 3, 2004
Posts: 519
Last: Nov 21, 2007
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 02:45 am
madcrow reporting in...

And don't forget that someone actually made a basic newbie tutorial on how to create a skybox for CoD: UO which can be found Here..

[sniper] madcrow signing off... [machine_gun]
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devteam1945
General Member
Since: Jul 27, 2005
Posts: 50
Last: Feb 16, 2006
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 03:20 am
nah the skybox isnt the problem, the maps just a little two big for call of duty... oh well thanks anyways
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 03:56 am
i would really beg to differ, as the limitation for map size is the scalable window in the editor

therefor, if you can build it in the editor - it is not too big for the game

the skybox is the problem...and it must be made of brushes not meshes or patches...follow the tuts...

@madcrow - srry mate - forgot you had one in the uo section

[angryalien]
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R4R44VIS
General Member
Since: Apr 22, 2005
Posts: 553
Last: Jul 24, 2008
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Saturday, Nov. 26, 2005 11:11 am
If the brushes are aactually really huge for your skybox just use clipper tool to make them into like 4 or whatever smaller brushes. I had same problem with one of my "tester" maps, the map was some damn HUGE the the bottome and top of my skybox where so huge, that it caused problem, so i used clipper tool and made each big brush of skybox into like 6 smaller ones and now it works.
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