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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: East Yorkshire SP Campaign 5 missions
Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 01:01 am
A 5 mission Single Player Campaign based on the historical battles fought by the 2nd Battalion East Yorkshire Regiment during the ill fated British Expeditionary Force campaign of 1940.

For CALL of DUTY: UNITED OFFENSIVE

Slickly done and getting a great write up from CODFILES who have very kindly hosted the 13Mb pk3 file for me.

Stick the eastyorks1.pk3 in your Call of Duty/uo folder, start up UO and type eastyorks1 in the console to start up.

Download it here
eastyorks1

http://callofduty.filefront.com/file/East_Yorkshire_SP_Campaign;50503



Dendre River



Escaut Canal



Escaut Canal 2



Roubaix



Noordschote



Dunkirk
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 01:10 am
I should also point out that this comes with much thanks to everyone who has posted a tutorial at ModsOnline, .map, Infinity, Ward Nation - without which I would never have been able to find out how to map and mod.
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supersword
General Member
Since: Jul 28, 2004
Posts: 1989
Last: Nov 22, 2011
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Level 8
Forum Moderator
Im a fan of MODSonair
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 01:36 am
I can't wait to see this, I am now at school so I can't see the images, but I will definatly download when I'm home.


edited on Nov. 17, 2005 03:36 am by supersword
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Eladd
General Member
Since: Mar 28, 2004
Posts: 491
Last: Nov 29, 2015
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Level 5
Im a fan of MODSonair
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 02:12 am
Tried to download. Files not available for some reason?
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Yorkshire-Rifles
General Member
Since: Mar 16, 2005
Posts: 272
Last: Apr 18, 2008
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 02:31 am
Try this here
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phantomdentist
General Member
Since: May 7, 2004
Posts: 379
Last: Jun 14, 2010
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 03:34 am
Playing now. From the screens it looks first class for custom sp

Will get back to you with a detailed evaluation shortly
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Snake-nl
General Member
Since: May 30, 2004
Posts: 394
Last: Jan 22, 2011
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 07:16 am
that are alot of germans [casanova]

maps looking very good [thumbs_up]
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MadFalcon
General Member
Since: Jul 14, 2005
Posts: 7
Last: Dec 16, 2005
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Level 0
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 08:34 am
I am at school, but I will DEFINATELY check it out when I get home!
[2guns] [sniper]
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phantomdentist
General Member
Since: May 7, 2004
Posts: 379
Last: Jun 14, 2010
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Level 5
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 09:31 am
Ok first off big well done. Its great to see an sp mapper out there who has the passion to take on a project like this and the dedication to see it through to the finish. I enjoyed the maps and it was well worth the download.

Im going to break it down into likes and dislikes, its the kinda of responce I find most useful in helping me with what I can improve on and hopefully you will find it helpful 2

Mapping

You did something thats quite uncommon in your 5 maps which was to create good atmosphere whilst not using much detail and leaving the mapping pretty rough. I would say you have a natural talent for creating a good feel in a map and a good understanding of how to construct a map in terms of player path. Once you have tuned your technical mapping skills you will be set to be a serious contender for making beutiful enviroments

I liked your buildings in terms of outside look but im not keen on the insides. They felt very blocky, bulbus and a bit bear. I often have the same problem with my buildings looking nice from outside but the layout of the structure inside letting me down.
There where some areas where there was good attention to detail such as destroyed walls etc

The patchwork was ok in terms of the construct of the patches but the texturing let you down a little. Mostly it was just that you hadnt capped your textures meaning they where oversized and ugly. This is one of the major things I would make sure to fix in any future projects as it makes a big difference but takes very little time.

Scripting

You have gone alot futher with your scripting to most do and you have got everything you need to make a basic solid sp map. Introscreen, objectives, vehicles, floodspawners, brushmodels, mortars etc

The only thing I felt was missing where some specific scripted sequences such as a tank crashing through a wall and firing at a house, a plane crashing in the distance, germans firing a flak88 etc. You may have omitted to include some of these specifically because you where being as historically accuratre as possible in which case you where limited to what events you could include. If this is the case then one thing I will say is be carful of getting to bogged down in terms of accuracy if your main aim is to make the levels intense. I have had a few projects that have never come together well because I tried to stick to rigedly to a real event or location and the gameplay has suffered.

Propably most importantly of all is that you made good use of allied ai. A cod sp map really is pretty poor if it has to few allied ai or, as often is the case, none at all

Final impression . .

a good solid set of levels, all maps built well for gameplay, most maps creating some good atmosphere, solid basic sp scripting, enjoyable

need more attention to detail not in terms of what you include but the quality of what you include, take the scripting a bit futher to fill out the maps with specific events

Well done again, good job. Hope to see more from you in future

I would imagen to make the 5 maps to top quality in terms of mapping and scripting would take me around 6 months or so if i put a good couple of hours in most days so i apreciate that in terms of quality time is as bigger issue as any

(excuse my spelling)

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CoDArt
General Member
Since: Nov 9, 2005
Posts: 161
Last: Feb 17, 2008
[view latest posts]
Level 4
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Nov. 17, 2005 10:28 am
Well.

I keep it short don't know that much about sp mapping
because i just start and only know that this is an hell of a
job.

I liked it very much playing and i hope that i some day
can finish such nice sp map as well.

Let's hope that more people try to start and finish it to the
end.

Great Job.

[thumbs_up][thumbs_up][thumbs_up][thumbs_up]
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