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Topic: East Yorkshire SP Campaign 5 missions |
Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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supersword |
General Member Since: Jul 28, 2004 Posts: 1990 Last: Apr 18, 2024 [view latest posts] |
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Eladd |
General Member Since: Mar 28, 2004 Posts: 491 Last: Nov 29, 2015 [view latest posts] |
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Yorkshire-Rifles |
General Member Since: Mar 16, 2005 Posts: 272 Last: Apr 19, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Thursday, Nov. 17, 2005 09:31 am |
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phantomdentist |
General Member Since: May 7, 2004 Posts: 379 Last: Jun 14, 2010 [view latest posts] |
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Snake-nl |
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General Member Since: May 30, 2004 Posts: 394 Last: Jan 23, 2011 [view latest posts] |
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MadFalcon |
General Member Since: Jul 14, 2005 Posts: 7 Last: Dec 16, 2005 [view latest posts] |
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phantomdentist |
General Member Since: May 7, 2004 Posts: 379 Last: Jun 14, 2010 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Thursday, Nov. 17, 2005 04:31 pm |
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Ok first off big well done. Its great to see an sp mapper out there who has the passion to take on a project like this and the dedication to see it through to the finish. I enjoyed the maps and it was well worth the download.
Im going to break it down into likes and dislikes, its the kinda of responce I find most useful in helping me with what I can improve on and hopefully you will find it helpful 2
Mapping
You did something thats quite uncommon in your 5 maps which was to create good atmosphere whilst not using much detail and leaving the mapping pretty rough. I would say you have a natural talent for creating a good feel in a map and a good understanding of how to construct a map in terms of player path. Once you have tuned your technical mapping skills you will be set to be a serious contender for making beutiful enviroments
I liked your buildings in terms of outside look but im not keen on the insides. They felt very blocky, bulbus and a bit bear. I often have the same problem with my buildings looking nice from outside but the layout of the structure inside letting me down.
There where some areas where there was good attention to detail such as destroyed walls etc
The patchwork was ok in terms of the construct of the patches but the texturing let you down a little. Mostly it was just that you hadnt capped your textures meaning they where oversized and ugly. This is one of the major things I would make sure to fix in any future projects as it makes a big difference but takes very little time.
Scripting
You have gone alot futher with your scripting to most do and you have got everything you need to make a basic solid sp map. Introscreen, objectives, vehicles, floodspawners, brushmodels, mortars etc
The only thing I felt was missing where some specific scripted sequences such as a tank crashing through a wall and firing at a house, a plane crashing in the distance, germans firing a flak88 etc. You may have omitted to include some of these specifically because you where being as historically accuratre as possible in which case you where limited to what events you could include. If this is the case then one thing I will say is be carful of getting to bogged down in terms of accuracy if your main aim is to make the levels intense. I have had a few projects that have never come together well because I tried to stick to rigedly to a real event or location and the gameplay has suffered.
Propably most importantly of all is that you made good use of allied ai. A cod sp map really is pretty poor if it has to few allied ai or, as often is the case, none at all
Final impression . .
a good solid set of levels, all maps built well for gameplay, most maps creating some good atmosphere, solid basic sp scripting, enjoyable
need more attention to detail not in terms of what you include but the quality of what you include, take the scripting a bit futher to fill out the maps with specific events
Well done again, good job. Hope to see more from you in future
I would imagen to make the 5 maps to top quality in terms of mapping and scripting would take me around 6 months or so if i put a good couple of hours in most days so i apreciate that in terms of quality time is as bigger issue as any
(excuse my spelling)
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CoDArt |
General Member Since: Nov 9, 2005 Posts: 161 Last: Feb 17, 2008 [view latest posts] |
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Category: CoD+UO Map + Mod Releases Posted: Thursday, Nov. 17, 2005 05:28 pm |
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Well.
I keep it short don't know that much about sp mapping
because i just start and only know that this is an hell of a
job.
I liked it very much playing and i hope that i some day
can finish such nice sp map as well.
Let's hope that more people try to start and finish it to the
end.
Great Job.
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