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Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: World War 1 SP Mod
agro714
General Member
Since: Jan 26, 2005
Posts: 14
Last: Feb 5, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Monday, Jan. 30, 2006 08:28 pm
I only have one question. If you intend to put french forces into this mod, will there be a surrender button?????? LOL, sorry, couldn't help myself.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD2 MP Mapping
Posted: Tuesday, Jan. 31, 2006 08:31 am
lol agro - That was genius [lol]

An just to clear the record: FRANCE RULES! Booyeah

This Mod should be a good one [thumbs_up]
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Feb. 11, 2006 10:02 pm
This COD 2 mod gets until February 16.

If no map editor is released at that time, I will slowly start building this mod up around Brothers in Arms.

I've just learned the modelling and got the neccessary tools.

After February 16 I will slowly begin to mod for Brothers in Arms.

I will continue modding for it and improve the WW1 mod for this game.

If I reach the point where I have successfully made the very first map similar to the map I have made ready for COD and made the model, and got the SP to work as I want it to work, and the editor has not been released before I reach that point, I will then declare the WW1 mod for being a Brothers in Arms mod and it will not return to Call of Duty again, unless a new Call of Duty is released and only when the tools are ready, and ONLY if that new Call of Duty has made drastically improvements in graphics and physics and animations.

IW's chances are running out.

In fact, I think a WW1 mod for Brothers in Arms would be more realistical than for Call of Duty because there is more realism already built in in that game.

IW - you will have to release that editor very, very fast now as I am falling more and more in love with Brothers In Arms SDK :D
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Saturday, Feb. 11, 2006 10:42 pm
http://www.grapheine.com/bombaytv/play_uk.php?id=718857
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Ethnik_Man
General Member
Since: Jul 27, 2005
Posts: 417
Last: Feb 1, 2008
[view latest posts]
Level 5
Category: CoD2 MP Mapping
Posted: Sunday, Feb. 12, 2006 12:08 am
ROFL!!

are you indian? cuz im sri lankan...

[lol] funny movie man.


[rocking]
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Sunday, Feb. 12, 2006 09:47 am
No i am danish.
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Tuesday, Feb. 14, 2006 10:00 pm
I have decided that the mod will continue for Call of Duty.

The reason is that if I mod it for Brothers in Arms it will require other people to learn that SDK. The SDK is very advanced because it is built on Unreal which is very advanced and complicated.

Even if I learned this program fully and could make the mod for Brothers in Arms, then the idea of this mod will die, because then not enough people will be able to mod for it, because the SDK is too complicated to learn.

The idea with this mod is to be represented to a broad range of people so many people who download the source files are able to to improve them.

edited on Feb. 14, 2006 05:04 pm by dktekno
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Hawkenous
General Member
Since: Mar 20, 2005
Posts: 12
Last: Apr 29, 2006
[view latest posts]
Level 1
Category: CoD2 MP Mapping
Posted: Wednesday, Feb. 15, 2006 11:38 pm
good move [jumping]
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TheLostProphet
General Member
Since: Oct 3, 2004
Posts: 51
Last: Jan 27, 2008
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Wednesday, Mar. 1, 2006 07:26 pm
As long as it's possible to export XSI made models to CoD 2, then I'm in.
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dktekno
General Member
Since: May 29, 2005
Posts: 149
Last: Feb 15, 2008
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Friday, Apr. 21, 2006 08:34 pm
Lets move.
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