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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: crap....no bsp file when compiling
ScReW_ThE_PoWeR
General Member
Since: Oct 28, 2005
Posts: 24
Last: Oct 2, 2009
[view latest posts]
Level 1
Im a fan of MODSonair
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 08:47 pm
I have made a map and tryed to compile it using a batch file. It will compile good up until this point:

Quote:
WARNING: node without a volume
node has 2 tiny portals
node reference point 3895.49 -62393.45 -23935.50


Then it says:

Quote:
WARNING: node without a volume
node has 2 tiny portals
node reference point 2668.44 -62331.50 -23934.12
***************
****LEAKED****
***************


And then it says later on

Quote:
Could not load file '..\..\Main\maps\mp_arena_1.bsp'


That means it cannot make the bsp file when it was compiling.

I have one thing to say to everyone.

HELLLPPPP!!!!!!!!!


S_t_P
[machine_gun]
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Monday, Nov. 14, 2005 08:56 pm
So.. you got the errors (the first and second one, the third one just means the .bsp file wasn't created)..

So... how about searching the site for the answers? Both errors are well documented and there is a nice "search" option in this website.
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Ace008
General Member
Since: Jul 22, 2005
Posts: 738
Last: Jan 3, 2009
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Tuesday, Nov. 15, 2005 12:33 am
Leaked is your biggest problem, make sure nothing is outside or touching you skybox and that you skybox is totally enclosed. For the unbound node go to brush at the top of the screen than go to brush cleanup it will show you the bad brush and you can delete it.
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r1thm
General Member
Since: Apr 17, 2005
Posts: 281
Last: Apr 27, 2009
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Level 5
Category: CoD Mapping
Posted: Tuesday, Nov. 15, 2005 01:48 am
Be sure to back up your map before "cleaning brushes".
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD Mapping
Posted: Tuesday, Nov. 15, 2005 08:59 am
Clean Brushes is a UO/Graydiant option. It's not supported in Radiant.
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ScReW_ThE_PoWeR
General Member
Since: Oct 28, 2005
Posts: 24
Last: Oct 2, 2009
[view latest posts]
Level 1
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Nov. 17, 2005 03:59 pm
I thought at first it was a error-making texture I put in like a skybox or a common texture. I deleted the skybox and replaced all common textures, still no BSP.

I'm still checking it out.


And another question, how do you reshape stuff in Call of Duty Radiant? I've tryed but the thing I am trying to reshape always turns back to normal when I deselect it. I'm talking about using the dots on the object to bend and reshape it.

And are there any utilities to clean brushes in custom maps. And if not, i hope I gave someone an idea. [idea]

Killing people in Call of Duty Multiplayer
ScReW_ThE_PoWeR
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