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Forum: All Forums : Soldier of Fortune
Category: SoFII Mapping
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making the Osprey work on the Shop team....
grb
General Member
Since: Oct 31, 2002
Posts: 56
Last: Feb 10, 2003
[view latest posts]
Level 3
Category: SoFII Mapping
Posted: Monday, Jan. 20, 2003 09:55 pm
Has anyone been succesfull at spawning a Ospery that will recognize the player and Marines (and other Shop members), so that it does not treat the player and Marines as an enemy?
I tried to place a Ospery (yes I tried both the NPC_Prometheus_Ospery as well as the NPC_Ospery) AND assigned them to be on the Shop Team). But in the game both version of Ospery still treat the player and Marines as an enemy.
I realize that in the helicopter.npc file where both models are defined that both models are set to be on the Prometheus Team and are assigned a rank of "criminal".
But I thought that one should be able to "override"
the npc file settings when in the Radiant Editor by assigning the entity to a given team name.

Any clues?
grb
[smokin]
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MODSonline.com Forums : Soldier of Fortune : SoFII Mapping

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