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Forum: All Forums : DOOM III
Category: DOOM III Mapping
D3 mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: triggering ragdolls
tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Sunday, Nov. 6, 2005 01:06 am
i need to know how to trigger ragdolls to move were you want them to like you walk into a room and a skeleton floats by. how do you do that?[confused][confused][exclamation]
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batistablr
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Since: Jul 13, 2005
Posts: 2066
Last: Dec 23, 2015
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Level 8
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Category: DOOM III Mapping
Posted: Sunday, Nov. 6, 2005 01:33 am
well...goodluck but this is how first of all u got to make animations and we all know how hard that is and finsih it off with triggers[lol]
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Sunday, Nov. 6, 2005 01:46 am
actually i just found out i have to script it.........which is still hard[mad] but im learning[devilishgrin]

edited on Nov. 5, 2005 08:46 pm by tyrantkiller
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Sunday, Nov. 6, 2005 02:00 am
so can any1 tell me the code to throw a ragdoll?[biggrin]
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birritan
General Member
Since: Oct 26, 2004
Posts: 270
Last: May 14, 2006
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Level 5
Category: DOOM III Mapping
Posted: Sunday, Nov. 6, 2005 09:39 am
it's just a task of drawing out a spline, creating a Func_mover and binding one of the ragdoll's bones to the mover and then creating a small script to tell it to move.

You can find alot of great doom3 tutorials at www.doom3world.org

check it out.
Marcus
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Tuesday, Nov. 8, 2005 11:57 pm
thnx; and another question[devilishgrin] how do u make the screen shake?
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birritan
General Member
Since: Oct 26, 2004
Posts: 270
Last: May 14, 2006
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Level 5
Category: DOOM III Mapping
Posted: Wednesday, Nov. 9, 2005 10:04 am
I actually made a folder called functions which is a collection of maps I've made that just house a specific functio, Like explosions, shakes and so on. I'll dig it out and let you know how to do it when I get home from work.

Marcus
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tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
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Level 3
Category: DOOM III Mapping
Posted: Wednesday, Feb. 22, 2006 03:06 am
so im guessing there is no other way to make ragdolls move by a trigger without scripting it? bummer[banghead]
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