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Topic: Bad Q3Radiant Setting? |
| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Saturday, Nov. 5, 2005 05:35 pm |
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I reinstalled the Q3Radiant system and am having a problem with my new map.
Now you WOULD think that this patch is laying on top of the road, right?
Guess again:
This is my problem. I can see my selected patch through my other (non-selected) patches. When I copy a patch from one of my old maps, I don't have this problem, I can use it in my new map, copy it it in my new map, and paint height the way I should paint it.
Can anyone help me on this, it's probably just a bad setting, somewhere, I checked all of my setting and nothing looked different, or, at least, looked like it could ahve been causeing the problem.
It's also not a texture problem, I can apply the same texture as the good patch, and it still won't work.
Adn another thing, if youlook at the first screenshot, you would also think that the selected patch isn't lining up with the house....But it is...If I get closer to the selected patch, and the house, it looks like my patch is moving....
Hard to create a descent map with nice transitions between patches if you haven't got any perspective. |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Apr. 4, 2006 05:27 pm |
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Quote: Please don't yell, turn off your caps-lock and give us a chance to read and reply before reposting. Follow the rules or you could get ignored or banned.
Well it's been 6 months since I posted this, I think you've gotten enough time to read and reply...
I'm still having this problem, I'm seeing my selected patches through my buildings, roads, etc.
I have searched Google, this site, ...
C'mon, someone MUST know! ![[banghead]](images/BBCode/smilies/banghead.gif) |
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| Derix |
General Member Since: Mar 24, 2005 Posts: 133 Last: Sep 8, 2009 [view latest posts] |
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| Mr-Snipper |
General Member Since: Dec 14, 2005 Posts: 135 Last: Apr 3, 2012 [view latest posts] |
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| WuphonsReach |
General Member Since: Aug 16, 2004 Posts: 276 Last: May 7, 2006 [view latest posts] |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Apr. 4, 2006 09:41 pm |
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Two patches above eachother, when the ottom patch is selected, you can see it through the upper patch.
Problem is when painting height, you can't see whether the bottom patch is "melting" into the upper one or not...
Patch one: X (upper)
Patch two: Y (lower)
In the camera view you will see (or at least you think) Y is above X.
In the tudy(?) window you will see it's the other way, X is ABOVE Y.
I think it's something to do with a shortcut in Gradiant, cause I didn't change any settings yesterday. ( Month after my first post about this I uninstalled Radiant, Last week I reinstalled, and yesterday evening I noticed I was back where I started...)
Thx for the posts already guys, Mr-Snipper, thx for your nice short tutorial, although all your work was for nothing :'(
edited on Apr. 4, 2006 05:43 pm by delodder |
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| Mr-Snipper |
General Member Since: Dec 14, 2005 Posts: 135 Last: Apr 3, 2012 [view latest posts] |
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| fkzlnfklnzflkalkfza |
General Member Since: Jul 13, 2005 Posts: 32 Last: Jul 21, 2006 [view latest posts] |
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| Derix |
General Member Since: Mar 24, 2005 Posts: 133 Last: Sep 8, 2009 [view latest posts] |
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| Mr-Snipper |
General Member Since: Dec 14, 2005 Posts: 135 Last: Apr 3, 2012 [view latest posts] |
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Category: CoDUO Mapping Posted: Tuesday, Apr. 4, 2006 10:10 pm |
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delodder writes...Quote: Thx Snipper ;)
*EDIT* Thx Sniper ;)
edited on Apr. 4, 2006 05:51 pm by delodder
ur welcome man np :) glad to help man !
MrSniper ![[sniper]](images/BBCode/smilies/sniper.gif) |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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