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Forum: All Forums : Call of Duty: Black Ops 3
Category: CoDBO3 Mapping
Call of Duty: Black Ops 3 Multiplayer and Single Player mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: AFirstTimeMapMaker WIPS
AFirstTImeMapMaker
General Member
Since: May 30, 2011
Posts: 214
Last: Oct 27, 2018
[view latest posts]
Level 4
Category: CoDBO3 Mapping
Posted: Saturday, Oct. 27, 2018 11:53 am
This isnt referencing just one map I am working on, its multiple maps I have been working over the last year. These maps are 99.999999% recreations, aka these are not maps that are eyeballed to determined the height of walls of such. The scale and height of walls, buildings in these recreations are the EXACT measurements as determined by the original map sources. I am able to recreate maps with 99.9% accuracy, down to the height of the terrain etc with fast lead times.



Once completed,all the maps I am working on, will be OPEN SOURCE, all prefabs and maps. 



One map I am working on, I started very quickly on Wednesday (3 days of work) and now 80% done with the maps interior battlefield, is Rust from MW2.


Here is a comparison shot. I am still working on the map, Only thing left (interior geo) is doing some support beams, 


(Open Img in New Tab (right click) to see img bigger)




Resort from MW3 (90% percent done with interior)



(Open Img in New Tab (right click) to see img bigger)

Other maps to I am working on, just very early to show them, (<70% percent) will show more over the next couple weeks.



I really want to bring these maps to BO4 but still unknown if there are going to be mod tools yet.



edited on Oct. 27, 2018 11:53 am by AFirstTImeMapMaker
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MODSonline.com Forums : Call of Duty: Black Ops 3 : CoDBO3 Mapping

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