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Topic: Several errors |
DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Feb. 19, 2018 10:01 am |
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jacslx writes...Quote: DemonSeed writes...Quote: Quote: maps/mp/mp_grasky2.csv
That is telling me you've put your soundalias CSV file in the wrong folder. It must go in a "soundalias" folder.
The only CSV file you can put in your maps/mp folders is your loadscreen CSV file.
If in doubt about where to put certain files and what folders they go in, always look through the stock IWD files and see how the folder system is structured. Just copy their structure, putting the right files in the right folders.
The only .csv file I have is in the soundaliases folder. I do not have a .csv in maps/mp folder. Not using a load screen. Which is really boggling my mind why its asking for an #Ambiant key value in a .csv file path that does not exist.
Thank you for your patience and help.
Okay, let's start with the nature of the actual error: With all files used in COD2, you can add info likes notes, but you have to put code before the info to "comment it out". In the case of CSV files, using the hashtag - # - before info will effectively make the game engine disregard what is written. So, in your case you have:
Code: #Ambience
That should make the game engine ignore the word "Ambience". But, for some reason, it isn't. So, at a guess I would say your CSV file isn't correct for some reason.
There are 2 things you can do:
1. Try deleting #Ambience. It isn't needed, it simply tells YOU what it is, as it's just a note to the developer.
2. I'm going to go out on a limb here and say that, even if you do 1. above, it still wont work. So, try downloading any custom map that has a soundalias CSV file, and re-write it to your information. Keep the file type intact, but simply -rewrite the information to your stuff.
If that still doesn't work, zip up your map and add it as an attachment to your next post. I'll download it and check it out for you. Then, I'll re-attach it and you can then download it and it should then work. |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Feb. 19, 2018 10:07 am |
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jacslx writes...Quote: So for giggles, I clicked on Run Selected Map from the compile program. Got the same error, but when I looked at the console, I see this:
ERROR: Couldn't find material 'sequence'
WARNING: Could not find material 'sequence'
ERROR: Couldn't find material 'vol_min'
WARNING: Could not find material 'vol_min'
ERROR: Couldn't find material 'vol_mod'
WARNING: Could not find material 'vol_mod'
ERROR: Couldn't find material 'pitch_max'
WARNING: Could not find material 'pitch_max'
ERROR: Couldn't find material 'dist_max'
WARNING: Could not find material 'dist_max'
ERROR: Couldn't find material 'type'
WARNING: Could not find material 'type'
ERROR: Couldn't find material 'loop'
WARNING: Could not find material 'loop'
ERROR: Couldn't find material 'loadspec'
WARNING: Could not find material 'loadspec'
ERROR: Couldn't find material 'compression'
WARNING: Could not find material 'compression'
ERROR: Couldn't find material 'volumefalloffcurve'
WARNING: Could not find material 'volumefalloffcurve'
ERROR: Couldn't find material 'speakermap'
WARNING: Could not find material 'speakermap'
ERROR: Couldn't find material 'lfe percentage'
WARNING: Could not find material 'lfe percentage'
Error during initialization:
key '#Ambiance' missing value in 'maps/mp/mp_grasky2.csv'
This could be the "key" to my error.... pun intended :)
I hadnt setup a loadscreen yet so I didnt make a materials folder, nor is there a loadscreen .csv in the maps/mp folder.
Just using stock game sounds, Not sure why its looking for the above items in the materials folder.
edited on Feb. 18, 2018 09:35 pm by jacslx
edited on Feb. 18, 2018 09:38 pm by jacslx
Okay, I should have just answered this post instead of making my last post. Those errors tell me that you are adding your soundalias file to the map compiler, and the game engine thinks its a materials CSV file. So, take it out of the compiler.
Soundalias files don't need compiling in COD2 (only in COD4/CODWaW). In COD2 they work at the runtime stage of the game, and not at the compile stage. |
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jacslx |
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General Member Since: Apr 19, 2007 Posts: 90 Last: Feb 19, 2018 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Feb. 19, 2018 06:59 pm |
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attachment: image(211.0Kb) |
On following the compile tutorial i used here:
Quote:
Multiplayer map finished (final compile)
Compile
Compile BSP
Compile -VIS
Compile Lighting
Connect Paths
Run Map When Done
Lighting options
Fast
Extra
Verbose
ModelShadow
NoModelShadow
DumpOptions
I follow you where the program is looking for those items that arent there, giving this error. However I dont follow where or why the compiler is including them when it compiles.
I dont understand to "take it out of the compiler" . The map source folder that the Radiant saves the map in, and the folder where the Compiler looks to get the map to make a BSP file, only has saved map files. no other files are in this folder.
Attached is a screen shot of my Compiler settings.
Thank you again. |
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jacslx |
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General Member Since: Apr 19, 2007 Posts: 90 Last: Feb 19, 2018 [view latest posts] |
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jacslx |
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General Member Since: Apr 19, 2007 Posts: 90 Last: Feb 19, 2018 [view latest posts] |
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jacslx |
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General Member Since: Apr 19, 2007 Posts: 90 Last: Feb 19, 2018 [view latest posts] |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Feb. 19, 2018 09:41 pm |
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First, a download for you:
DOWNLOAD
Sorry, I had to use a free File Sharing site that does not give out a direct download link. I couldn't attach my file to this site as it is over the 2 mb limit.
Now, some notes:
1. I did not encounter any problems at all loading your map. But, then I put everything into an IWD file first. Have you been doing that?
2. I found a misc_model of a military_sandbag curve up in the air, so I deleted that for you.
3. I created a loadscreen just to make sure everything is working, and it is.
4. Once you have downloaded the file, just drag out the IWD file inside and run it "as is". Ideally, you should always run mods from an fs_game folder, as none of the other files interfere with the mods + maps in the fs_game folder. If you don't know how to do this, just google it. It is really easy.
I can only conclude that either you aren't putting all your files into an IWD file, or you are using a Steam version of the game, and the install for the tools is screwed up. I have never used Steam for early COD games so I can't advise you on this. So, I suggest you google the answer.
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jacslx |
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General Member Since: Apr 19, 2007 Posts: 90 Last: Feb 19, 2018 [view latest posts] |
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