Here we go:
This is showing that the base assault gamemode is fully implemented and functional. However, only 1 bunker (next to the harbor) is in its final resting place. The original mp_harbor map will be considered the allied spawn.
(Note: The grey telephone pole will replace the simpler brown ones. This map was originally made by me in 2010, and I'm in the process of giving it a much-needed face-lift. The original map was mp_harbor_redux, if you can find it online somewhere)
This is a full albeit hard to understand picture of the full map. In the upper left, this will be axis spawn, and its positioning is only temporary, as I'm finishing up the surrounding mountains and viaduct.
The bunker in this picture will be moved, but this shows where the allied and axis teams will converge on the right side of the map. This area will probably be removed entirely to improve flow of the map.
This is a very early WIP of the axis spawn. The road layout is not final, as I'm finishing building designs (most buildings here are placeholders), and deciding on how best to preserve flow and functionality with the viaduct planned to be behind the town.
This shows the front of the mp_harbor police station and garage, which is now fully open. The bunker will also be moved.
This is a mostly-finished room (cover has yet to be decided on) of the police station.
The redesigned "L-turn" and police station. As you might notice, this map takes more inspiration from the CoD2 mp_harbor than its predecessor. This area, and its terrain, are all still heavy WIPs.
The re-textured police station. Nothing will be added to this area from the original design, aside from the door to my left being open for easy access to the axis spawn.
As I mentioned above, this map is VERY early in its production, only having started last month, so much is subject to change. Especially the map's layout and terrain. I love all criticism, so let me have it!