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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: mp_harbor_bas
CptCool
General Member
Since: Mar 30, 2007
Posts: 102
Last: Mar 27, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Jan. 21, 2018 10:16 am
Hey friends! Long time, no see. I've started working on a new base assault map that both expands mp_harbor to 3x its original size, and adds the base assault and CTF gamemodes to the game! Here are some screenshots. I'll be adding more as I make major changes.

https://twitter.com/Centaur1um/status/952242338226753536

https://twitter.com/Centaur1um/status/953000555068248064

Speak to you soon!
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BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 38
Last: Jan 21, 2018
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Jan. 21, 2018 10:44 am
Cool Cpt We can always use more base maps.[jumping] Looking forward to playing on it.[rocking]
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morgawr
General Member
Since: Dec 15, 2004
Posts: 359
Last: Jan 27, 2018
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Sunday, Jan. 21, 2018 07:03 pm
Always good to see people still mapping for uo :)
but can you show screenshots without twitter of facebook please,
I will never have those on my pc, that's like giving "withheld:)" the keys to your house.
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CptCool
General Member
Since: Mar 30, 2007
Posts: 102
Last: Mar 27, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Jan. 22, 2018 07:28 am
Haha, sure thing. I'll reupload them when I get home from work.
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CptCool
General Member
Since: Mar 30, 2007
Posts: 102
Last: Mar 27, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Jan. 22, 2018 04:45 pm
Here we go:

https://imgur.com/a/RiL8m

Picture 1:
This is showing that the base assault gamemode is fully implemented and functional. However, only 1 bunker (next to the harbor) is in its final resting place. The original mp_harbor map will be considered the allied spawn.
(Note: The grey telephone pole will replace the simpler brown ones. This map was originally made by me in 2010, and I'm in the process of giving it a much-needed face-lift. The original map was mp_harbor_redux, if you can find it online somewhere)

Picture 2:
This is a full albeit hard to understand picture of the full map. In the upper left, this will be axis spawn, and its positioning is only temporary, as I'm finishing up the surrounding mountains and viaduct.

Picture 3:
The bunker in this picture will be moved, but this shows where the allied and axis teams will converge on the right side of the map. This area will probably be removed entirely to improve flow of the map.

Picture 4:
This is a very early WIP of the axis spawn. The road layout is not final, as I'm finishing building designs (most buildings here are placeholders), and deciding on how best to preserve flow and functionality with the viaduct planned to be behind the town.

Picture 5:
This shows the front of the mp_harbor police station and garage, which is now fully open. The bunker will also be moved.

Picture 6:
This is a mostly-finished room (cover has yet to be decided on) of the police station.

Picture 7:
The redesigned "L-turn" and police station. As you might notice, this map takes more inspiration from the CoD2 mp_harbor than its predecessor. This area, and its terrain, are all still heavy WIPs.

Picture 8:
The re-textured police station. Nothing will be added to this area from the original design, aside from the door to my left being open for easy access to the axis spawn.

As I mentioned above, this map is VERY early in its production, only having started last month, so much is subject to change. Especially the map's layout and terrain. I love all criticism, so let me have it!

- Jared/Centaur1um
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morgawr
General Member
Since: Dec 15, 2004
Posts: 359
Last: Jan 27, 2018
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Jan. 22, 2018 05:45 pm
Wow, I thought I was looking at a cod2 map for a bit, looking lush, I hope you add SD & CTF,
makes me want to add BA to my NWG_foytan map unlikely as I just can't see blended textures :(

Can't wait to play your map :)
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Donovans
General Member
Since: Jan 18, 2014
Posts: 10
Last: Jan 22, 2018
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Level 0
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Monday, Jan. 22, 2018 07:12 pm
great work , please add ctf to map ..!!
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CptCool
General Member
Since: Mar 30, 2007
Posts: 102
Last: Mar 27, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Jan. 24, 2018 08:11 am
Donovans writes...
Quote:
great work , please add ctf to map ..!!

SD, CTF, and DOM will be added. Implying I can find prefabs for CTF and DOM.
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morgawr
General Member
Since: Dec 15, 2004
Posts: 359
Last: Jan 27, 2018
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Wednesday, Jan. 24, 2018 03:04 pm
CTF = http://modsonline.com/Downloads-full-5417.html

DOM TEST MAP AND DOT MAP = http://modsonline.com/Downloads-full-2458.html

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CptCool
General Member
Since: Mar 30, 2007
Posts: 102
Last: Mar 27, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Thursday, Jan. 25, 2018 08:54 am
Cheers, friend
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