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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Need help with admin script for cod uo
Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Saturday, May. 13, 2017 01:17 pm
Hello iam trying to extend the buildt in admin mod in cod uo awe with a player freeze function but i cant get it to work. This is my code


givefreeze()
{
self endon("boot");

setcvar("g_freeze", "");
while(1)
{
if(getcvar("g_freeze") != "")
{
freezePlayerNum = getcvarint("g_freeze");
for(i = 0; i < level.awe_allplayers.size; i++)
{
if(isdefined(level.awe_allplayers))
{
thisPlayerNum = level.awe_allplayers getEntityNumber();
if(thisPlayerNum == freezePlayerNum) // this is the one we're looking for
{
level.awe_allplayers iprintlnbold("^1You have been freezed by the admin!!!");
level.awe_allplayers freezeControls(true);
iprintln(level.awe_allplayers.name + "^7 was freezed by the admin!");
}
}
}
setcvar("g_freeze", "");
}
wait 0.05;
}
}

edited on May. 13, 2017 01:18 pm by Rainbowsix

But wen i enter g_freeze only iprintlnbold and iprintln works. Anyone knows what i am doing wrong?

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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoD+UO General
Posted: Monday, May. 15, 2017 10:44 am
IIRC freezeControls() doesn't work in multiplayer, it's a single player thing.

From what I can remember I think the best way was to spawn() a script_model and link() the player to it. Don't forget to delete() the script_model when the player is unfrozen/dies/disconnects/goes spectator or whatever.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Wednesday, May. 17, 2017 08:24 am
Thank you so mutch for your reply. Can you give my a hand? My scriptning skills is not that good.
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modsfabio
General Member
Since: Aug 10, 2014
Posts: 23
Last: May 18, 2017
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Thursday, May. 18, 2017 07:37 am
Create a script_model at the beginning of your script.
We are going to link the players to this model, so they can't move.

level.freezeModel = spawn("script_model", (0,0,0));

Now you can easily "freeze" the player using this command:
self linkto(level.freezeModel);

To "unfreeze" the player use:
self unlink();
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Thursday, May. 18, 2017 09:09 am
Thanks for help. i tried this

givefreeze()
{
self endon("boot");

setcvar("g_freeze", "");
while(1)
{
if(getcvar("g_freeze") != "")
{
freezePlayerNum = getcvarint("g_freeze");
players = getentarray("player", "classname");
for(i = 0; i < players.size; i++)
{
if(isdefined(players))
{
thisPlayerNum = players getEntityNumber();
if(thisPlayerNum == freezePlayerNum)
{

level.freezeModel = spawn("script_model", (0,0,0));
self linkto(level.freezeModel);
players iprintlnbold("^1You have been freezed by the admin!!!");
iprintln(players.name + "^7 was freezed by the admin!");
}
}
}
setcvar("g_freeze", "");
}
wait 0.05;
}
}

But it dosent work only the iprint works. Any idea what is wrong?
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Donefore
General Member
Since: May 1, 2009
Posts: 160
Last: May 18, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD+UO General
Posted: Thursday, May. 18, 2017 01:12 pm
I have seen this Before
But
It would lift the person in the Air and hold them there with No weapon till someone killed the person,and you could not switch teams or spectate.
I will look more for this mod

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modsfabio
General Member
Since: Aug 10, 2014
Posts: 23
Last: May 18, 2017
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Thursday, May. 18, 2017 03:32 pm
Try it like this (not tested):
Code:

givefreeze()
{
	self endon("boot");

	level.freezeModel = spawn("script_model", (0,0,0));

	setcvar("g_freeze", "");
	while(1)
	{
		if(getcvar("g_freeze") != "")
		{
			freezePlayerNum = getcvarint("g_freeze");
			players = getentarray("player", "classname");
			for(i = 0; i < players.size; i++)
			{
				thisPlayerNum = players[i] getEntityNumber();
				if(thisPlayerNum == freezePlayerNum) 
				{
					players[i] linkto(level.freezeModel);
					players[i] iprintlnbold("^1You have been freezed by the admin!!!");
					iprintln(players[i].name + "^7 was freezed by the admin!");
				}
			}
			setcvar("g_freeze", "");
		}
		wait 0.05;
	}	
}
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
[view latest posts]
Level 3
Category: CoD+UO General
Posted: Tuesday, May. 23, 2017 08:28 am
It worked. Thank you very much for helping out!
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