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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: AI way
RussiaGhost
General Member
Since: Dec 7, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Aug. 20, 2016 05:58 am
1 AI can not walk without a trigger at all points along the route?

No walk.
As create attack ai group if AI no run in path?

int script_moveoverride // Spawners with this will go to their (targetted) node before fighting. i this add for AI no go in path.

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RussiaGhost
General Member
Since: Dec 7, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Saturday, Oct. 14, 2017 08:50 pm
ai_set_way()
{
level.nunits = GetEntArray("s", "targetname");
nDashNode = getnode("p","targetname");
while (1)
{
wait 1.0;
if(isdefined(nDashNode.target))
{
nDashNode = getnode(nDashNode.target, "targetname");
for(i=0; i level.nunits setgoalnode(nDashNode);
}
}
}
}
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