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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: S&D A and B bomb issues.
Wyatt_Earp
Preferred Member
Since: Jan 20, 2004
Posts: 628
Last: Jun 6, 2008
[view latest posts]
Level 6
Category: CoD Mapping
Posted: Thursday, Nov. 3, 2005 05:07 am
When you try your S&D gametype, and you notice the A and B bombs are located at the coordinates 0,0,0. THis can only mean this

Recreate the Trigger_multiple

Delete the old, and remake. This time Create the Origin and texture boxes, then select both and create a Trigger_multiple at the same time, then give both of them the values.

Typically when both A,B are at 0,0,0 this means the trigger Multiple was done incorrect.

If you show one bomb A or B at the correct location, and the other is not. Then you need to look at the Origin and Trigger for the bomb that is at 0,0,0. Check values

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