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Forum: All Forums : Call of Duty: Black Ops
Category: CoDBO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz
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Author Topic: Can you answer any of these?
{uZa}Studdog
General Member
Since: May 17, 2009
Posts: 3
Last: Nov 18, 2015
[view latest posts]
Level 0
Category: CoDBO General
Posted: Wednesday, Nov. 18, 2015 10:30 am
I am modifying weapon files for our server and have a list of settings I cannot define. This list looks big, but it was VERY HUGE before I spent hours and hours testing and web searching to define most of the settings. Unfortunately I still haven’t figured out the following. Several of them, I have an idea of what they are, but not 100% sure. Several of the weapon settings are similar between all the Call of Duty series, so I wasn’t sure where the best place to post this would be. What I am specifically working on are the weapon files for CoD2 MP. Yes, my game clan still plays it along with all the versions in the CoD series and other games. I modified the weapon files a long time ago, but unfortunately I didn’t keep any notes. This time I am defining everything, even if I do not change it, and saving my notes. They may even make a good reference for when CoD BO3 modifying tools come out.

If you can define and/or explain what higher or lower values do for any of the following settings, it will be greatly appreciate. [thumbs_up]

armorPiercing\1 or 0\

wideListIcon\1 or 0\

wideKillIcon\1 or 0\

flipKillIcon\1 or 0\

autoAimRange\1 or 0\

slowdownAimRange\50000\

lockonAimRange\50000\

enemyCrosshairRange\1500\

gunMaxPitch\6\

gunMaxYaw\5\

locNone\1\

reloadStartTime\0\

reloadEndTime\0\

reloadAddTime\0.5 – 3.0\

reloadStartAddTime\0\

altDropTime\0\

altRaiseTime\0\

standMoveF\0\

standMoveR\0.7\

standMoveU\-1\

standRotP\0\

standRotY\0\

standRotR\0\

standMoveMinSpeed\80\

standRotMinSpeed\80\

posMoveRate\6\

posRotRate\8\

idleCrouchFactor\0.8\

adsAimPitch\0\

adsTransBlendTime\0.1\

adsCrosshairInFrac\1\

adsCrosshairOutFrac\0.2\

adsViewErrorMin\0\

adsViewErrorMax\0\

hipGunKickReducedKickBullets\0\

hipGunKickReducedKickPercent\0\

hipGunKickStaticDecay\2\

swayLerpSpeed\5\

swayPitchScale\0.1\

swayYawScale\0.1\

swayHorizScale\0.05\

swayVertScale\0.1\

swayShellShockScale\5\

fightDist\720\

maxDist\1400\

reticleCenterSize\3\

reticleSideSize\6\

reticleMinOfs\0\

hipReticleSidePos\0\

destabilizationBaseTime\0.1\

destabilizationTimeReductionRatio\0.1\

destabilizationAngleMax\0\

destabilizeDistance\100000

edited on Nov. 18, 2015 10:32 am by {uZa}Studdog

edited on Nov. 18, 2015 10:34 am by {uZa}Studdog

edited on Nov. 18, 2015 12:18 pm by {uZa}Studdog
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