Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 56 Guests
Online:

LATEST FORUM THREADS

»
map test
CoD Mapping
first map
CoD4 MP Mapping
eXtreme+ v2.9
CoDBO Map + Mod Releases
Gaming
Q4 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Make mapping process easier than ever
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 194
Last: Apr 6, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Sep. 30, 2015 05:03 am
I tried unity and cryengine mapping tools and I like the ease to generate environments.

Is there anyways to recreate this feature in CoDUO?
Share |
AndrewT
General Member
Since: Feb 28, 2005
Posts: 58
Last: Oct 27, 2017
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Sunday, Oct. 4, 2015 12:47 am
Those apps are really user-friendly, moreover beginner-friendly when it comes to create a basis for your map that looks good. However, those tools have many-more types of assets that can be used to more or less randomly generate environment, like foliage, meanwhile in the good old CoDUO everything is made up of brushes, meshes, patches and 3D models, which doesn't really help if you want to sketch up your map quickly. The only thing I can imagine is some randomization of the height map, that might be done.
Share |
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 194
Last: Apr 6, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Oct. 4, 2015 01:47 am
AndrewT writes...
Quote:
Those apps are really user-friendly, moreover beginner-friendly when it comes to create a basis for your map that looks good. However, those tools have many-more types of assets that can be used to more or less randomly generate environment, like foliage, meanwhile in the good old CoDUO everything is made up of brushes, meshes, patches and 3D models, which doesn't really help if you want to sketch up your map quickly. The only thing I can imagine is some randomization of the height map, that might be done.


I tried to understand how CoDRadiant generate a patch:
1. I created a flat patch then export .map it
2. I moved up and down with vertex/vertices and expor .map it again.
3. Compare 2 exported files.

Result: [machine_gun][banghead][2guns]
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoDUO Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»