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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Make mapping process easier than ever
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
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Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Sep. 30, 2015 12:03 pm
I tried unity and cryengine mapping tools and I like the ease to generate environments.

Is there anyways to recreate this feature in CoDUO?
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AndrewT
General Member
Since: Feb 28, 2005
Posts: 58
Last: Oct 27, 2017
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Level 3
Category: CoDUO Mapping
Posted: Sunday, Oct. 4, 2015 07:47 am
Those apps are really user-friendly, moreover beginner-friendly when it comes to create a basis for your map that looks good. However, those tools have many-more types of assets that can be used to more or less randomly generate environment, like foliage, meanwhile in the good old CoDUO everything is made up of brushes, meshes, patches and 3D models, which doesn't really help if you want to sketch up your map quickly. The only thing I can imagine is some randomization of the height map, that might be done.
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, Oct. 4, 2015 08:47 am
AndrewT writes...
Quote:
Those apps are really user-friendly, moreover beginner-friendly when it comes to create a basis for your map that looks good. However, those tools have many-more types of assets that can be used to more or less randomly generate environment, like foliage, meanwhile in the good old CoDUO everything is made up of brushes, meshes, patches and 3D models, which doesn't really help if you want to sketch up your map quickly. The only thing I can imagine is some randomization of the height map, that might be done.


I tried to understand how CoDRadiant generate a patch:
1. I created a flat patch then export .map it
2. I moved up and down with vertex/vertices and expor .map it again.
3. Compare 2 exported files.

Result: [machine_gun][banghead][2guns]
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