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Forum: All Forums : Call of Duty 4
Category: CoD4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Ingame MP Character Selection Help How to?
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 Scripting
Posted: Monday, Sep. 21, 2015 04:51 am
This video should describe what I want to do better:

Now, I'm not very familiar with UI editing and menu modifications so id like a small guide on how to do this.

I have ready mptypes and Characters to set them in game. So the basic idea is to add a new ingame menu button under Change Class that will be Change Character. That will allow you to choose a character model like in the video for the next time you will spawn.

So by getting some inspiration from PeZbot mod (which has this exact thing i want to do in it.) There is that file: raw/maps/gametypes/_changemode.gsc
that should be a part of this process.

By the way, when I included some mp_ui files in my mod.ff i got the error (640 menu assets exceeded)

But I have no idea what kind of .menu files im supposed to create or edit.
Please help.

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General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 24, 2020
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Level 4
Im a fan of MODSonair
Category: CoD4 Scripting
Posted: Wednesday, Sep. 23, 2015 12:29 am
Here is what I know on CoD1/UO.

- The .menu file is independant: you can write your own menu based on stock ones.

- In GSC scripting, there is function called openMenu(menu_file_name) and closeMenu(menu_file_name). You must precache it before using it.

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