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#PPSH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_ppsh_fire_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_f.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_action_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_act.wav,,1,1,35,500,1,oldest,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_sur_plr,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_sur_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_sur.wav,,0.7,0.7,35,500,,,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_plr_r,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_r.wav,,0.7,0.8,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire,,SFX/Weapon/SMG/ppsh/Fire/mono/wpn_ppsh_mnh_00.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_ppsh_fire_action,,SFX/Weapon/SMG/ppsh/Fire/act_##,,0.5,0.6,100,1000,10,priority,2,oldest,smg_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,
weap_ppsh_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,1000,4000,10,priority,2,oldest,dist_wpn,,curve2,0.8,8000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
gr_ppsh_slide_back_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_mag_in_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_mag_out_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
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weap_ppsh_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,
weap_ppsh_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,
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This sound for PPSH weapon
where to take them? they are not in the folder Sounds. The archives also not, although in standard maps they work. |