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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: add my map in game
RussiaGhost
General Member
Since: Dec 6, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Friday, Aug. 14, 2015 12:35 am
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_loop.wav' not found
ERROR: Sound file 'sound/sfx/ui/collectable_pickup.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
where to take these sounds and what else?
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RussiaGhost
General Member
Since: Dec 6, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Friday, Aug. 14, 2015 01:12 am


Adjust the colors as said is now normal. There is no sound at all in the map, not weapons did not walk. The world is a Langoliers
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RussiaGhost
General Member
Since: Dec 6, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Friday, Aug. 14, 2015 11:18 pm
Where to get all the sounds? In the folder MAIN they are not as they used to in other parts.
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RussiaGhost
General Member
Since: Dec 6, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Saturday, Aug. 15, 2015 01:33 pm
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#PPSH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_ppsh_fire_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_f.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_action_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_act.wav,,1,1,35,500,1,oldest,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_sur_plr,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_sur_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_sur.wav,,0.7,0.7,35,500,,,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire_plr_r,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_r.wav,,0.7,0.8,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
weap_ppsh_fire,,SFX/Weapon/SMG/ppsh/Fire/mono/wpn_ppsh_mnh_00.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action,,,,,,,,,,,,,,,50,90,0.35,1,,
weap_ppsh_fire_action,,SFX/Weapon/SMG/ppsh/Fire/act_##,,0.5,0.6,100,1000,10,priority,2,oldest,smg_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,
weap_ppsh_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,1000,4000,10,priority,2,oldest,dist_wpn,,curve2,0.8,8000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
gr_ppsh_slide_back_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_mag_in_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_mag_out_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
gr_ppsh_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
weap_ppsh_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,
weap_ppsh_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
This sound for PPSH weapon

where to take them? they are not in the folder Sounds. The archives also not, although in standard maps they work.
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RussiaGhost
General Member
Since: Dec 6, 2014
Posts: 58
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Saturday, Aug. 15, 2015 02:15 pm

this folder \raw\sound\SFX\weapon\SMG
SFX/Weapon/SMG/ppsh no folder this.
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lolwot
General Member
Since: May 15, 2010
Posts: 53
Last: Dec 15, 2015
[view latest posts]
Level 3
Category: CoDWW SP Mapping
Posted: Sunday, Sep. 27, 2015 09:20 am
Here is a link to the missing sounds:

http://www.zombiemodding.com/index.php?action=downloads;sa=view;down=565

Extract them within your root/raw/ folder.

-----------------------------------------------

Also in your asset list change:

sound,common,map1,all_sp
sound,generic,map1,all_sp
sound,voiceovers,map1,all_sp
sound,requests,map1,all_sp

to

sound,common,mak,all_sp
sound,generic,mak,all_sp
sound,voiceovers,mak,all_sp
sound,requests,mak,all_sp
sound,character,mak,all_sp
sound,weapons,mak,all_sp
sound,projectiles,mak,all_sp
sound,us_battlechatter,mak,all_sp
sound,ja_battlechatter,mak,all_sp
sound,physics,mak,all_sp

This will load all the American and Japanese weapon sounds used in the first campaign mission "Semper Fi" (console map name mak) .

If you want say the German and Russia sounds replace mak with the console map name of a Russian mission, for example: sniper, the map name for the "Vendetta" mission.

edited on Sep. 20, 2020 20:20 am by lolwot
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