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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Adding physics to custom models
liightniing
General Member
Since: Mar 31, 2012
Posts: 55
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 2, 2015 06:30 am
Hi again, does anyone have a clear-cut method of adding physics to models? I tried doing a dyn model and using the entity editor as suggested in previous posts, but saw nothing happen when the map was compiled. Is there a tutorial for this, or does anyone have any helpful tips for this? Thanks.

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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD4 MP Mapping
Posted: Thursday, Jul. 2, 2015 06:52 am
Well, there are folders containing physica data for some objects. Try copying some
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liightniing
General Member
Since: Mar 31, 2012
Posts: 55
Last: Oct 14, 2017
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Friday, Jul. 3, 2015 05:38 pm
I did indeed copy the physic folder and tried to edit the entity by giving it presets in the editor, but I don't really know where to go from there. I tried to build the fastfile after making a prefab out of the dyn_model made with the entity editor, but I got the error

********************************************************************************

UNRECOVERABLE ERROR:
Dyn Entity xmodel [custom/trash_carton_milk] has no collision LOD set.


Linker will now terminate.


[EDIT] ..never mind, it got fixed after I remembered to set the LOD collision to high in the asset manager for the xmodel. I really am not having a good time with this asset manager...


edited on Jul. 3, 2015 11:03 am by liightniing
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