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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Improving destructible environment
xXDzepniXx
General Member
Since: Jul 26, 2012
Posts: 28
Last: Jun 26, 2015
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Level 2
Category: CoD2 SP Mapping
Posted: Friday, Jun. 26, 2015 12:05 am
Well, I finished making a wall that can only be destroyed by a rocket, and so I'm wondering now how can I improve it? Well, I was thinking of something like fire, or more effects when it blows up. This meaning, I want to make the area I blow up draw out fire, so lets say I come up to a window with a panzerschreck, it has a MG42 shooting at me, and I shoot at it with my panzerschreck. All it would really do is blow up the window and make the same effect as if I shot barrels, and it emits those little tiny fragments after the explosion, and that's it. I want it to emit fire afterwards, to kind of look like that part is blown up by a tank or something and a nice fire draws, or some flammable bomb went inside like a Stuka dropping a bomb onto a building, perhaps making this effect, a burning building, or a part of it burning. Or at least I would like to make an effect when I do shoot it, the effect is like the one from the mission "The Battle of Pointe du Hoc." Where when you get into that blown up town after climbing up the cliff and advancing to the crater with the radio guy. There's a house there, that one of the soldiers say "Get a grenade in there!" and they throw 2-3 or more grenades, and you can just see the windows be all blown up, and then 1 guy coming out of the front door, like the one from the burning boat (The walking guy who's burning).

I want that, not necessarily the walking guy, but just the effects, the fire and/or the effects like the one I said, that would be nice. Thanks!
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Friday, Jun. 26, 2015 03:45 am
Well, you need to place a script_origin and name it as you like. Then in the script after the wall is broken you play an loop fx on the script_origin location.
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xXDzepniXx
General Member
Since: Jul 26, 2012
Posts: 28
Last: Jun 26, 2015
[view latest posts]
Level 2
Category: CoD2 SP Mapping
Posted: Friday, Jun. 26, 2015 07:23 am
antonio.horvatovic0 writes...
Quote:
Well, you need to place a script_origin and name it as you like. Then in the script after the wall is broken you play an loop fx on the script_origin location.


Can you explain in detail how I would be able to do this? I'm not familiar with any loopfx commands. Or scripting the loopfx.

edited on Jun. 26, 2015 11:28 am by xXDzepniXx
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