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Forum: All Forums : Call of Duty 4
Category: CoD4 SP Mapping
CoD 4 mapping and level design for single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: How to make Spawner_array
labrob2013
General Member
Since: Dec 20, 2014
Posts: 9
Last: Jun 29, 2015
[view latest posts]
Level 0
Category: CoD4 SP Mapping
Posted: Thursday, Jun. 25, 2015 06:20 am

How to make Spawner_array,


similar to the Village_defend card,
that terrorists left cyclically?
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD4 SP Mapping
Posted: Thursday, Jun. 25, 2015 10:01 pm
What exatcly do you want? You mean to spawn AI after AI?
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Friday, Jun. 26, 2015 11:37 am
Make a trigger multiple and check spawner.
make at least 5-6 spawners with the same targetname away from the player somewhere player cant see em when spawned.
Select the Trigger, Select one spawner and Press W to link em. If all spawners have the same targetname the trigger when linked to one will also be linked to all of em.
select all spanwers and set a key and a value Key:count Value:9999
Then select the trigger and put a targetname
Flood_and_secure
Now once the trigger will be activated these spawners will respawn a lot of times.
If you want that respawning to stop, make a new trigger multiple
and place it where you want the player to go and stop the AI respawning. And give it a targetname
stop_spawners.

thats all.
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labrob2013
General Member
Since: Dec 20, 2014
Posts: 9
Last: Jun 29, 2015
[view latest posts]
Level 0
Category: CoD4 SP Mapping
Posted: Friday, Jun. 26, 2015 08:54 pm
SPi writes...
Quote:
Make a trigger multiple and check spawner.
make at least 5-6 spawners with the same targetname away from the player somewhere player cant see em when spawned.
Select the Trigger, Select one spawner and Press W to link em. If all spawners have the same targetname the trigger when linked to one will also be linked to all of em.
select all spanwers and set a key and a value Key:count Value:9999
Then select the trigger and put a targetname
Flood_and_secure
Now once the trigger will be activated these spawners will respawn a lot of times.
If you want that respawning to stop, make a new trigger multiple
and place it where you want the player to go and stop the AI respawning. And give it a targetname
stop_spawners.

thats all.

I didn't understand send a map example!
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Friday, Jun. 26, 2015 09:40 pm
LOL :D

You're a new guy i suppose.
Let me explain it with extreme detail.

When you're in the editor, right-click on the 2D view and go to trigger>multiple

then a trigger will be generated. You can stretch it make it taller wider fit it in the area you want it to be. Okey? so this trigger is what will make the enemy spawn.
Now Select this trigger by holding Shift and left clicking on it.
Then Press "N" a window will appear.
In that window you have the settings of the trigger.
Theres a checkbox that says Spawner_trigger or something like that,
Check it.
Theres a field that says Key and an other one below it that says value.
In the Key field type the word targetname
Then select the Value field and type flood_and_secure
Press Enter and then Press N to close the window.

Now Create your hostiles. You know spawners actors whatever.
Right Click on the 2D gird. And Select Actors>axis>merc>ak47 or whatever.
Generate three four five as many as you think its enough.
Place them somewhere that the player wont see them when they will spawn.
Select them all and Press N
There is a Checkbox that says Spawner. Check it.
Now in the Key value area
select key and type count
then select value and type 9999
Now select the Key field again and type targetname
then Select the Value and type enemy_force1
Press Enter and then Press N to close the window.

Now Reselect the Trigger.
and then select one of the actors. Careful its important to First select the trigger and then the actor but nothing else.

Then press the W key.

You should see the trigger linked to all the actors.
Now when the player will step in that trigger many enemies will spawn for ever.

Now if you want that re-spawning to stop you must create a new trigger.
Right-click on the 2D view and go to trigger>multiple
Now Select this trigger by holding Shift and left clicking on it.
Then Press "N" a window will appear.
DONT check spawner_trigger!
In the Key field type the word targetname
Then select the Value field and type stop_spawners
Press Enter and then Press N to close the window.

Now after the player passes the spawner trigger, and spawn the enemy, if he go through this second trigger the enemy will stop to re-spawn.

Now i dont know what exactly you mean by
"similar to the Village_defend card,
that terrorists left cyclically?"
But that lesson i gave is also very important to know.
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labrob2013
General Member
Since: Dec 20, 2014
Posts: 9
Last: Jun 29, 2015
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Level 0
Category: CoD4 SP Mapping
Posted: Saturday, Jun. 27, 2015 01:13 pm
I still did not work, I think that we need to write the script!
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labrob2013
General Member
Since: Dec 20, 2014
Posts: 9
Last: Jun 29, 2015
[view latest posts]
Level 0
Category: CoD4 SP Mapping
Posted: Saturday, Jun. 27, 2015 01:25 pm
I am from russia
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Saturday, Jun. 27, 2015 01:30 pm
it would also be good to re-phrase the question or in other words explain more what you need.
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labrob2013
General Member
Since: Dec 20, 2014
Posts: 9
Last: Jun 29, 2015
[view latest posts]
Level 0
Category: CoD4 SP Mapping
Posted: Saturday, Jun. 27, 2015 01:52 pm
I need to when you move in the game and there were boats out of the house!
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 SP Mapping
Posted: Saturday, Jun. 27, 2015 01:59 pm
you need to make the enemy get out of the house when you get close to it?
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