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Forum: All Forums : Call of Duty 4
Category: CoD4 General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Stealth HELP!
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 General
Posted: Tuesday, May. 26, 2015 01:13 pm
So i have reached an advanced custom stealth level. Where I did a small sequence in one of my maps where a very basic Stealth is used without _stealth_logic.gsc

So only two things are left to do so it will look decent.

1) Make enemies NOT Drop weapon when dead
-I tried calling self.a.dropweapon = 0; but didnt worked
and in radiant the spawner has key val dropweapon 0
and i still get nothing

2) Sometimes when enemies die they play this animation that they get hit by bullet turn around and fire. The Fire is messing the whole sequence up. Its like player uses silencer cuz 5 meters away there are more enemies and the Enemy AI when died Shoots around! I have no idea how to disable it. I have Longdeath 0 but i dont know about this one.
Maybe quiet death 0 IDK

These problems can be solved from someone who has extreme knowledge on how cod4 stealth system works.
I personally dont know it but i know other singleplayer stuff.
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General Member
Since: Feb 27, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD4 General
Posted: Thursday, May. 28, 2015 01:03 pm
1. self.a stores all the animscript information that drives the AI, you don't want to put .dropweapon on that but on the actual AI itself self.dropweapon = false;

Also the Radiant KVP is script_nodropweapon dontdropweapon

You can find all the available radiant KVPs in .../raw/radiant/keys.txt

2. Try doing self.skipDeathAnim = false; and self.dieQuietly = true;
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