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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: LoadPortals: couldn't read "xxx.d3dprt"
Scepter
General Member
Since: Mar 3, 2015
Posts: 10
Last: Apr 14, 2016
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Monday, May. 25, 2015 02:35 am
I'm having trouble getting an MP map to compile and run. I looked in the folder where the compliler was trying to read the file (C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\raw\maps\mp), and there is no "mp_beaches.d3dprt" (beaches is the name of my map). I tired creating a mp_beaches.d3dprt file by saving another d3dprt file with my map's name, but every time I run the compiler, it deletes the file.

It's an extremely simple map, I'm just blocking it out at this point. There are a few brushes, some terrain patches, a single light, a tdm spawn, as well as tdm spawns for axis and allies.

I'm stumped. I've tried googling the issue, but haven't found any thing that directly relates to what I'm seeing. Any help would be appreciated. Thanks!
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