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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Liberation
morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Thursday, May. 7, 2015 11:53 pm
I would like to have a go at adding liberation to a map but all searches have failed me, any idea's please.
I looked at a map with the gametype but need more info, I can't even find a Lib mod.

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BA_GomerPyle
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Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
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Level 2
Category: CoDUO Mapping
Posted: Friday, May. 8, 2015 02:48 pm
Don't know about the Liberation mod, but the Lib mod you'll find in Washington DC and most news programs.[wave] Oh yeah, also most schools of so called higher learning.

edited on May. 8, 2015 07:49 am by BA_GomerPyle
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morgawr
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Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 02:07 am
OK, bit lost on this one Gomer m8ty, I can only assume something clicked in your head concerning a visit to The library of attitude and the 2nd floor with hordes of toddlers [lol]
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DrBiggzz
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Since: Apr 9, 2007
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Last: Sep 24, 2022
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Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 03:29 am
Give me a little bit of time to look this up for you.
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dundy
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Since: Dec 14, 2004
Posts: 768
Last: Nov 1, 2020
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Level 7
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 11:18 am


Seems like the liberation gametype was done by bloodlust.

Maybe you can find him...
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Donefore
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Since: May 1, 2009
Posts: 165
Last: Sep 20, 2018
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Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 03:00 pm
attachment: application(1,676.1Kb)
Here you go LIb mod atachment

edited on May. 9, 2015 08:00 am by Donefore

I aloso have 5-10 Lib maps if you need any

edited on May. 9, 2015 08:06 am by Donefore
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DrBiggzz
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Since: Apr 9, 2007
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Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 03:33 pm
Code:
From: Bloodlust <bloodlust67@hotmail.com>
To: Any mapper wanting to include Liberation in their gameplay. The server must support lib.
Sent: Thursday, 23 Aug 2012
Subject: LIB entity list

*All entities that have 'axis' in it, are at one end of the map. Yes, all at the same end.  All 
entities that have 'allies' in it are at the other end of the map.

*First off make two fully contained jail areas in the map as far apart from each other as possible.
Make a brush textured to look like a gate into each of these areas. This is the exit from each of 
the jail areas.  Next include an orgin brush on the right hand side of each gate (as seen from the
outside) and then make each of the gates and orgin brush into a functional 'rotating_door'.  This
is the same way we normally make functional doors.

*Select each functional door (gate brush and orgin brush), open the enity window, and then change
the classname from 'rotating_door' to 'script_brushmodel'.
 
  classname script_brushmodel
 
Add to the doors the following values:

  targetname lib_allies_jail_door    // for the Allies door
 
  targetname lib_axis_jail_door      // for the Axis door
 

*In the center of each door, create a script_origin and set it flush on the ground dead center of the door.
 
  classname script_origin
 
Add the following values:

  targetname lib_allies_jail_marker  // for the Allies door
 
  targetname lib_axis_jail_marker    // for the Axis door
 

*Using the trigger texture, create a trigger_use completely covering each jail door and extending outwards
at least 96 - 128 units.
 
  classname trigger_use
 
Add the following values:

  targetname lib_allies_jail_door_trigger  // for the Allies door
 
  targetname lib_axis_jail_door_trigger    // for the Axis door
 

*Then create some teamdeathmatch spawns where you want each team to initially spawn near their own jail.
 
  classname mp_teamdeathmatch_spawn
 
Add the following values:

  script_gameobjectname lib
 
  targetname lib_allies_spawn   // for the Allies spawn at start of round
 
  targetname lib_axis_spawn     // for the Axis spawn at start of round
 

*Then create some teamdeathmatch spawns inside each jail area for the prisoners to spawn at.
 
  classname mp_teamdeathmatch_spawn
 
Add the following values:

  script_gameobjectname lib
 
  targetname lib_allies_jail_spawn    // for the Allies spawn in jail
 
  targetname lib_axis_jail_spawn      // for the Axis spawn in jail
 

*Finally, put 'lib' in the arena file.  Also, your map must support tdm (intermission and other spawn points).

  gametype  "tdm dm lib"


*That’s all there is to it. DO NOT change the names of anything in this list or the gametype will not work and
it will crash.  Each item MUST be named EXACTLY as you see it in this list!
 
*If you have any problems, feel free to contact me at bloodlust67@hotmail.com



I believe this is the main part he is looking for. Great job donefore I was looking for this but couldn't find it. I though I had it on my rig somewhere.
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Saturday, May. 9, 2015 11:30 pm
Exactly what I needed, Skeleton maps only tells part of the story,
Thanks everyone for all the help.

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Donefore
General Member
Since: May 1, 2009
Posts: 165
Last: Sep 20, 2018
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Level 4
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Sunday, May. 10, 2015 06:41 pm
I have a bunch of Lib maps if you need?

And that Lib mod I attached has other gametypes By BloodLust
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Sunday, May. 10, 2015 07:43 pm
Yes please, lib maps would be handy, I did see the other gametypes and intend checking them out.
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