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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Moveoverride ...
65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
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Level 3
Category: CoD2 SP Mapping
Posted: Thursday, Apr. 9, 2015 10:03 am
Moveoverride .... could someone say me how this works ?

Thanks
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Thursday, Apr. 9, 2015 02:14 pm
You wanna make the ai go to a node after triggering a sequence? Have you tryed with goalnodes?
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65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
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Level 3
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 12:57 am
No , i didn´t
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65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
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Level 3
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 01:02 am
Could you tell me how to do it ?
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 07:46 am
You would just need a trigger and a node where your ai is suppose to go. Name the trigger "goal_trigg" and the node "goal_node". Define the trigger, node and the ai in the sctipt and when the trigger activates you put setgoalnode("goal_node").

Code:

       AI=getent("randall","targetname");
       goal_node=getent("goal_node","targetname");
	trigg=getent("AI_trigger","targetname");
        trigg waittill("trigger");
        AI setgoalnode("goal_node").
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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