Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 85 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Moveoverride ...
65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
[view latest posts]
Level 3
Category: CoD2 SP Mapping
Posted: Thursday, Apr. 9, 2015 05:03 pm
Moveoverride .... could someone say me how this works ?

Thanks
Share |
antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
[view latest posts]
Level 4
Category: CoD2 SP Mapping
Posted: Thursday, Apr. 9, 2015 09:14 pm
You wanna make the ai go to a node after triggering a sequence? Have you tryed with goalnodes?
Share |
65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
[view latest posts]
Level 3
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 07:57 am
No , i didnīt
Share |
65kawasaki
General Member
Since: Nov 15, 2013
Posts: 73
Last: Sep 19, 2017
[view latest posts]
Level 3
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 08:02 am
Could you tell me how to do it ?
Share |
antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
[view latest posts]
Level 4
Category: CoD2 SP Mapping
Posted: Sunday, Apr. 12, 2015 02:46 pm
You would just need a trigger and a node where your ai is suppose to go. Name the trigger "goal_trigg" and the node "goal_node". Define the trigger, node and the ai in the sctipt and when the trigger activates you put setgoalnode("goal_node").

Code:

       AI=getent("randall","targetname");
       goal_node=getent("goal_node","targetname");
	trigg=getent("AI_trigger","targetname");
        trigg waittill("trigger");
        AI setgoalnode("goal_node").
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»