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Forum: All Forums : Call of Duty 4
Category: CoD4 Map + Mod Releases
Release announcements of custom maps and mods other content related to Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: mp_uber || Medium desert map.
lolwot
General Member
Since: May 15, 2010
Posts: 53
Last: Dec 15, 2015
[view latest posts]
Level 3
Category: CoD4 Map + Mod Releases
Posted: Thursday, Feb. 26, 2015 08:03 am
Code:
======================================================================
Map Title : mp_uber
Map Version : 1.0
Orginal Creator : uberrr
E-mail : [email=uberrrmaps@outlook.com]uberrrmaps@outlook.com[/email]
Date : 23/02/2015
======================================================================

Game : Call of Duty 4

Supported Gametypes : Deathmatch
: Team Deathmatch
: Search and Destroy
: Domination
: Headquarters

Supported Mods : PeZBOT (custom waypoints available BELOW)
: Open Warfare 2 1.4 (and with bots)

Map Size : Medium

======================================================================
Contents of this package :

mp_uber.ff
mp_uber_load.ff
mp_uber.iwd
======================================================================
Installation Instructions:

Place the mp_uber folder within your root/USERMAPS folder
======================================================================
Credits :

Infinity Ward for tools/assets
Dynamic foliage script : Zweimann
BlackJackJonnyy : youtube.com/user/BlackJackJonnyy/videos


Miscellaneous tutorials, and help from the following sites
and there users:

Mods Repository Wiki : wiki.modsrepository.com
MODSonline : modsonline.com
Mappers United : mappersunited.com
CoDutility : codutility.com

======================================================================


DOWNLOAD: http://www.mediafire.com/download/9qsxroqsdfra9o9/mp_uber.zip

PEZBOT WAYPOINTS: http://www.mediafire.com/download/ocf8ch5ptummwv2/mp_uber_waypoints.gsc

Here is my second map, it is located in an African/Middle Eastern desert slum. I designed it with a goal of verticality, and also freedom of movement around the map and its rooftops.

In it's creation I learnt a whole lot about decaling, manipulation of patches and alpha-blending.

There is some minor lighting issues with certain models.

Here is some images!

















Here is the W.I.P of the map if you are interested.

edited on Feb. 26, 2015 08:16 am by lolwot
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