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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: adding xmodels
kezzricho
General Member
Since: Nov 23, 2011
Posts: 17
Last: Feb 5, 2015
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Sunday, Feb. 1, 2015 08:30 am
sorry all, i cant remember how to add xmodels, i know it was easy but forgot how to find them
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morgawr
General Member
Since: Dec 15, 2004
Posts: 369
Last: Apr 1, 2019
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Monday, Feb. 2, 2015 08:26 am
http://bzflag.free.fr/cod/index.php?l=0&u=a
copy and paste model name

Right click grid,
Misc/Model
close larger window


key = model
value = xmodel/austriapicbg9

Modsonline has this
UO xmodel viewer.chm
in their download section.
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kezzricho
General Member
Since: Nov 23, 2011
Posts: 17
Last: Feb 5, 2015
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Feb. 2, 2015 11:57 am
thankyou for that, another thing ive used the xmodels, but in game they dont seem to be solid and you can run threw them, how do i solve this problem?
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BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Monday, Feb. 2, 2015 04:19 pm
There are a few models that don't have clips, for those just encase them in a clip brush.
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