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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Palm tree probs
morgawr
General Member
Since: Dec 15, 2004
Posts: 369
Last: Apr 1, 2019
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Wednesday, Jan. 7, 2015 03:37 pm
I'm getting MAX INDEX ERROR, I have done tons of things to work out what the problem is and it's led to a ton of Palm trees,
I have put portals all around the trees but still getting the error,
it's not my terrain as I removed it all and still got the error only when the trees are removed does the error go.
any idea's, (I need the trees )
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ozzy
General Member
Since: Jul 9, 2004
Posts: 59
Last: Apr 23, 2019
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Wednesday, Jan. 7, 2015 05:51 pm
hi
i think the max index error means there are to many models in the map
try reducing the amount of the trees or other models and entites in the map
if you use the bsp editor it will tell you how many entites are in the map and it says its best to keep it under 1000

GUNG-HO!!!
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morgawr
General Member
Since: Dec 15, 2004
Posts: 369
Last: Apr 1, 2019
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Thursday, Jan. 8, 2015 03:10 am
I like how you know to give my brain a kick start gun :)

I only have about 10 xmodels in the map the palm trees are made of patch terrain and I did want to triple their numbers.
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