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Topic: Call of Duty United Offensive: My new project! |
| modsfabio |
General Member Since: Aug 10, 2014 Posts: 23 Last: May 18, 2017 [view latest posts] |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Nov. 14, 2014 12:30 am |
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morgawr writes...Quote: Bots are great for testing a server but I'm yet to see Bots on UO with more IQ than a Sign Board.
I would think theirs an option to turn bots off would that still fail for LINUX SERVER ?
If you know meatbot (check the credit section in Infinity Warfare mod), its author authorized me to intergrate Meatbot with my works. To get the idea how bots work, please test out IW mod. |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Friday, Nov. 14, 2014 12:34 am |
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Donefore writes...Quote: PLEASE NO BOTS THEY SUCK! AND IT WILL NOT RUN ON LINUX SERVER IF YOU DO.
So the mod will be restricted to windows servers SO NO BOTS PLEASE!
Donefore ![[wave]](images/BBCode/smilies/wave.gif)
If you could try running IW again with what modsfabio said, that would be awesome. He knows stuff Linux section. |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Saturday, Nov. 29, 2014 12:58 pm |
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First video showing everything I got so far for Pacific War:
Call of Duty: Pacific War _ FIrst Look - Mod DB
- It share the same base as Infinity Warfare.
- HUDs will be changed at release days. |
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| morgawr |
General Member Since: Dec 15, 2004 Posts: 374 Last: Oct 7, 2021 [view latest posts] |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Sunday, Nov. 30, 2014 03:24 am |
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morgawr writes...Quote: Looking good.
Can the planes be turned off for servers that don't want them,
I know the answer but best check.
Can you port some jap xmodels for us mappers, Truck, Artillery Gun, waving flag maybe a few others that would improve the maps we make for the mod.
Plane can be disabled through configs file.
I will add this asap.
About mapping, it would be awesome if you give me a full tutorial how to make collmaps, then I will release collmaps + textures. Bots waypoints are also needed for pezbot. Follow this link to learn how to set them up. |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Dec. 1, 2014 04:39 pm |
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modsfabio writes...Quote: You could also run it on Linux servers if you will fix all script errors... lol as easy as that ;)
You could run it with "wine" on Linux anyway
Fabio,
Stop stealing my works. Remove my animations immediately! |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Dec. 1, 2014 05:14 pm |
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ebusanta001 writes...Quote:
Fabio,
Stop stealing my works. Remove my animations immediately!
Accusations of theft are serious and we do not take them lightly - please explain in detail the theft that has occurred and where, as well as provide us proof so we can take the appropriate actions
![[angryalien]](images/BBCode/smilies/angryalien.gif) |
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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Category: CoD Mapping Posted: Monday, Dec. 1, 2014 05:41 pm |
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StrYdeR writes...Quote: ebusanta001 writes...
Accusations of theft are serious and we do not take them lightly - please explain in detail the theft that has occurred and where, as well as provide us proof so we can take the appropriate actions
Thank you for your concern.
Here are my proofs.
In the past:
I made it here.
Recently:
- In his client side files of his mod, there are xmodel files and xanim files that are identical to mine (name, contents). If you open the files, with notepad and compare to mine, the match rate is 90-100%.
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| ebusanta001 |
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General Member Since: Mar 3, 2013 Posts: 195 Last: Aug 25, 2020 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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