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Mohaa maps on Cod2?
CoD2 MP Mapping



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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Talking AI / radioman
General Member
Since: Apr 12, 2013
Posts: 122
Last: Nov 28, 2016
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Level 4
Category: CoD2 SP Mapping
Posted: Monday, Oct. 6, 2014 02:01 pm
First: how would I make it so when I hit a trigger AI 1 says something, and after he is done AI 2 replies and so on?
Also how do I get Randall to give a speech in the beginning of a mission like on "the silo"?

Second and last: How would I make Braeburn go into the radioman animation, talk to command and have command answer?

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General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Wednesday, Oct. 8, 2014 08:14 am
You need a to make a trigger and name it "trig1". On one of your actors(Randdal maybe) put the targetname "rand1", I mean name it "rand1". Then you need a soundallias( you can use mine from the "bocage" map or add this to yours : #Mimi,,,,,,,,,,,,,,,,,,,,

Add this to your script :
start=getent("trig1", "targetname");
start waittill ("trigger");
rand playsound ("Mimi");


But you have to add : thread Mimies(); in after your main script.
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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