Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 97 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: CoDUO Sound Problem
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Tuesday, Aug. 5, 2014 04:56 am
Hello guys,

I have the trouble when calling the sound in CoDUO.

Situations:
I called in the script with this function: playloopsound("mysound").
I added my soundaliases in dialog_mp.csv because all map must load this file.
I set every thing I need and put the channel to "auto".

Problem:
The sound doesn't play when it is triggered. It plays when the player is dead under of the map.

Can you guys please help me out? The game without the sound is boring.
Share |
BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
[view latest posts]
Level 2
Category: CoD Mapping
Posted: Thursday, Aug. 7, 2014 01:23 pm
Did you add the call, dialog_mp.csv, in your soundloadspecs folder?
Share |
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Aug. 7, 2014 02:28 pm
BA_GomerPyle writes...
Quote:
Did you add the call, dialog_mp.csv, in your soundloadspecs folder?


Thanks for your reply. I found a better solution for this situation: I call all alias in generic_sound_mp.csv. All maps must load this file.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»