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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: CoDUO Sound Problem
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 194
Last: Apr 6, 2017
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Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Monday, Aug. 4, 2014 09:56 pm
Hello guys,

I have the trouble when calling the sound in CoDUO.

Situations:
I called in the script with this function: playloopsound("mysound").
I added my soundaliases in dialog_mp.csv because all map must load this file.
I set every thing I need and put the channel to "auto".

Problem:
The sound doesn't play when it is triggered. It plays when the player is dead under of the map.

Can you guys please help me out? The game without the sound is boring.
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BA_GomerPyle
General Member
Since: Jul 26, 2012
Posts: 44
Last: May 18, 2019
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Level 2
Category: CoD Mapping
Posted: Thursday, Aug. 7, 2014 06:23 am
Did you add the call, dialog_mp.csv, in your soundloadspecs folder?
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 194
Last: Apr 6, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Aug. 7, 2014 07:28 am
BA_GomerPyle writes...
Quote:
Did you add the call, dialog_mp.csv, in your soundloadspecs folder?


Thanks for your reply. I found a better solution for this situation: I call all alias in generic_sound_mp.csv. All maps must load this file.
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