Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 54 Guests
Online:

LATEST FORUM THREADS

»
Call of DutyŽ: WWII
CoD WW2 General
SOF2 Prefabs map
SoFII Mapping
coduo mapping tools
CoDUO Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: How does one 'Bake' custom textures into the .BSP?
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: HL2 Mapping
Posted: Sunday, Aug. 3, 2014 05:38 am
attachment: image(210.6Kb) image(91.7Kb) image(84.9Kb)
Hey, it's Me again. How do I put My custom textures into My bsp file. Can this still be done, and if so how do I do it? I have a bunch of custom textures in My custom folder, and wanted to release a few maps, but not have to put the whole custom folder, since the maps only use 6-10 textures from it out of 200 or so. Also... If I open the bsp in notepad, and copied it, then pasted it somewhere like here. Would it be playable if someone copied it and renamed it a bsp file? Just wondering.
Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1807
Last: Apr 15, 2018
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Sunday, Aug. 3, 2014 09:42 am
I far as I remember you can't "bake" textures into a bsp. My advice would be to open the vmf in notepad, find the names of the custom textures and place them into a new folder. Then include the new folder with your map.

Alternatively you could look at using the VPK format to compress the file - https://developer.valvesoftware.com/wiki/VPK but it's pretty poor mapping practice to include assets that are not used.

You could paste your vmf contents here and someone would be a able to save it, compile it and play it, this however will not work for bsp files.

Edit: Sorry I guess i drank too much last night..

edited on Aug. 3, 2014 04:16 pm by Welshy
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1807
Last: Apr 15, 2018
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Sunday, Aug. 3, 2014 04:25 pm
Hm actually i'm wrong. You can in fact do this using packbsp - http://developer.valvesoftware.com/wiki/Packbsp

Although I'm not sure how this tool works having never used it.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1807
Last: Apr 15, 2018
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: HL2 Mapping
Posted: Sunday, Aug. 3, 2014 04:28 pm
You can also try;

BSPZip:
http://developer.valvesoftware.com/wiki/Bspzip

Or Pakrat:
http://developer.valvesoftware.com/wiki/Pakrat
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: HL2 Mapping
Posted: Tuesday, Aug. 5, 2014 07:06 am
attachment: image(154.3Kb) image(103.2Kb) image(71.0Kb)
Thanks Bro! checking the links out. Looks like it will do what I want it to do. I just move a few of the maps to DOD as well as CSS. I will be releasing My maps for both games. Now I just need to optimize the maps, and ad a few area portals, and hints to speed stuff up a bit.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : HL2 Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»