Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 73 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: CSS Mapping
Counter Strike Source level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: How do You get ladders to work on CSS?
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CSS Mapping
Posted: Friday, Jul. 25, 2014 11:15 am
attachment: image(262.5Kb) image(175.6Kb) image(131.3Kb)
I just recently switched over some HL2 maps I was making over to CSS, and noticed that My ladders don't work in CSS. I even tried the 'LADDER" texture like Doom3 does it. Can it be done, and if so, how do I fix it? Also had a question about rotating doors. Well I'm making a brush based catapult, and I made the arm a rotating door, and trigger it off a lever on the side of the cart it is patented to. It launches rocks that I made into a prop_physics What would be the best kind of entity to make the cart, and have it moveable, or at least rotatable?
Share |
DarkCyder
General Member
Since: Feb 13, 2007
Posts: 115
Last: Oct 15, 2014
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CSS Mapping
Posted: Saturday, Jul. 26, 2014 02:03 pm
attachment: image(82.9Kb) image(154.3Kb) image(107.0Kb)
Nevermind on the ladder issue. I only had the front side textured with the ladder texture. The rest were NoDraw. DOH!
Anyway. that clears up that issue. Now I just need to work on the lighting, a flow of it. The map I have closest to completion is based of an old DND module, A1 Slave Pits of the Undercity. It has 3 levels to play on. a sewer level, ground level, and roof top level. So it should work well for a deathmatch map I think. attached are a few screenshots. Still working the bugs out of the catapult, but I might just scrap the idea if it proves too much of a problem.
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : CSS Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»