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Forum: All Forums : Call of Duty 2
Category: CoD2 Scripting
Scripting and coding with Call of Duty 2.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Add comandos ERRO
Marginal
General Member
Since: May 12, 2014
Posts: 3
Last: Jan 10, 2017
[view latest posts]
Level 0
Category: CoD2 Scripting
Posted: Sunday, Jun. 8, 2014 07:14 am
Ola alguem pode me ajudar?
eu tava tentando adiocionar uns comandos ao Modo zombie cod2 System account e da sempre um erro de bad Sintax mais n tem nd errado. se alguem puder me ajudar os codigos dos comandos tao ai :)


Code:
init()
{
	thread bigjump();
	thread teleporte();

	setcvar("paraespect", "");
	setcvar("invisivel", "");
	setcvar("disarma", "");
	setcvar("trava", "");
	setcvar("destrava", "");
	setcvar("raios", "");
	setcvar("giveammo", "");
	setcvar("givegrenades", "");
	setcvar("mp44", "");
	setcvar("potato", "");
	setcvar("airkill", "");
	setcvar("teddy", "");
	setcvar("zom", "");
	setcvar("ppsh", "");

	while(1)
	{
		wait 0.05;
		_p = getentarray("player", "classname");

		if (getcvar("paraespect") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("paraespect") == _p[i] getEntityNumber())
					_p[i] thread sq_spec();
			}
			setcvar("paraespect", "");
		}

		if (getcvar("troca") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("troca") == _p[i] getEntityNumber())
					_p[i] thread sq_team();
			}
			setcvar("troca", "");
		}

		if (getcvar("invisivel") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("invisivel") == _p[i] getEntityNumber())
					_p[i] thread sq_invisible();
			}
			setcvar("invisivel", "");
		}

		if (getcvar("raios") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("raios") == _p[i] getEntityNumber())
					_p[i] thread raios();
			}
			setcvar("raios", "");
		}
			}
			setcvar("raios", "");
		}
		
		if (getcvar("giveammo") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("giveammo") == _p[i] getEntityNumber())
					_p[i] thread giveammo();
			}
			setcvar("giveammo", "");
		}

		if (getcvar("givegrenades") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("givegrenades") == _p[i] getEntityNumber())
					_p[i] thread givegrenades();
			}
			setcvar("givegrenades", "");
		}

		if (getcvar("potato") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("potato") == _p[i] getEntityNumber())
					_p[i] thread potato();
			}
			setcvar("potato", "");
		}

		if (getcvar("mp44") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("mp44") == _p[i] getEntityNumber())
					_p[i] thread bazooka();
			}
			setcvar("mp44", "");
		}

		if (getcvar("zom") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("zom") == _p[i] getEntityNumber())
					_p[i] thread sq_zom();
			}
			setcvar("zom", "");
		}

		if (getcvar("airkill") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("airkill") == _p[i] getEntityNumber())
					_p[i] thread sq_airkill();
			}
			setcvar("airkill", "");
		}

		if (getcvar("teddy") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("teddy") == _p[i] getEntityNumber())
					_p[i] thread teddy();
			}
			setcvar("teddy", "");
		}

		if (getcvar("ppsh") != "")
		{
			for (i = 0; i < _p.size; i++)
			{
				if (getcvarint("ppsh") == _p[i] getEntityNumber())
					_p[i] thread ppsh();
			}
			setcvar("ppsh", "");
		}
	}
}

sq_spec()
{
        self.script = "spec";
    		
	if(isAlive(self))
	{
		self unlink();
		self suicide();


		self.switching_teams = true;
		self.joining_team = "spectator";
		self.leaving_team = self.pers["team"];

		wait 2;
	}
						
	self.pers["team"] = "spectator";
	self.pers["teamTime"] = 1000000;
	self.pers["weapon"] = undefined;
	self.pers["weapon1"] = undefined;
	self.pers["weapon2"] = undefined;
	self.pers["spawnweapon"] = undefined;
	self.pers["savedmodel"] = undefined;
	self.pers["secondary_weapon"] = undefined;
					
	self.sessionteam = "spectator";
	self.sessionstate = "spectator";
	self.spectatorclient = -1;
	self.archivetime = 0;
	self.friendlydamage = undefined;
	self setClientCvar("g_scriptMainMenu", game["menu_team"]);
	self setClientCvar("ui_weapontab", "0");
	self.statusicon = "";
					
	self notify("spawned");
	self notify("end_respawn");
	resettimeout();

	self thread maps\mp\gametypes\_spectating::setSpectatePermissions();

	spawnpointname = "mp_teamdeathmatch_intermission";
	spawnpoints = getentarray(spawnpointname, "classname");
	spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random(spawnpoints);
	
	if(isDefined(spawnpoint))
		self spawn(spawnpoint.origin, spawnpoint.angles);
	else
		maps\mp\_utility::error("NO " + spawnpointname + " SPAWNPOINTS IN MAP");

	iprintln(self.name + "");
	self notify("joined_spectators");
}

sq_team()
{
        self.script = "team";

       
        

	newTeam = "axis";

	if(self.pers["team"] == "axis")
		newTeam = "allies";
	if(self.pers["team"] == "allies")
		newTeam = "axis";

	if(isAlive(self))
	{
		self unlink();
		self suicide();

		wait 2;
	}

	self notify("end_respawn");

	self.pers["team"] = newTeam;
	self.pers["weapon"] = undefined;
	self.pers["weapon1"] = undefined;
	self.pers["weapon2"] = undefined;
	self.pers["spawnweapon"] = undefined;
	self.pers["savedmodel"] = undefined;
	self.pers["secondary_weapon"] = undefined;

	self setClientCvar("ui_allow_weaponchange", "1");

	if(newTeam == "allies")
	{
		self openMenu(game["menu_weapon_allies"]);
		scriptMainMenu = game["menu_weapon_allies"];
	}
	else
	{
		self openMenu(game["menu_weapon_axis"]);
		scriptMainMenu = game["menu_weapon_axis"];
	}

	iprintln(" " + self.name + " ");
}

sq_disarm()
{

        self.script = "disarma";

       
        

	_c = 0;
	slot = [];
	slot[0] = "primary";
	slot[1] = "primaryb";

	if (!isPlayer(self) && !isAlive(self))
		return;

	iprintln(self.name + " ");

	while (isAlive(self) && self.sessionstate == "playing" && _c < 30)
	{
		for (i = 0; i < slot.size; i++)
		{
			_w = self getWeaponSlotWeapon(slot[i]);

			if (_w != "none")
				self dropItem(_w);
		}

		_c += .50;
		wait .50;
	}

	return;
}

sq_lock()
{
        self.script = "trava";

       
        


	self endon("disconnect");

	{
		self.anchor = spawn("script_origin", self.origin);
		self linkTo(self.anchor);
		self disableWeapon();
		self iprintlnbold("Disarmado");
		self iprintln(self.name + " ");
	}

	while(isDefined(self.anchor))
	{
		self closeMenu();
		self.health = 100;
		wait 0.05;
	}
}

sq_unlock()
{
	{

        self.script = "destrava";

       
        

		if (!isDefined(self) || !isDefined(self.anchor))
			return;

		self unlink();
		self.anchor delete();
		self enableWeapon();
		self iprintln(self.name + " ");
	}
}

sq_zom()
{	

        self.script = "camuflagem";


	if (!isPlayer(self) && !isAlive(self))
		return;


	iprintln(self.name + "");

	if (isAlive(self))
	self setmodel("xmodel/zom");
	self detachall();
	self setClientCvar("cg_thirdperson", "1");
}


sq_invisible()
{	
{

self endon("disconnected");
self endon("spawned");

self.spawnprotected = 1;

self.tempoinvi destroy();
self.tempoinvi = newClientHudElem(self);
self.tempoinvi.alignx = "center";
self.tempoinvi.x = 320;
self.tempoinvi.y = 120;
self.tempoinvi.color = (0,1,0); 
self.tempoinvi.fontscale = 2;
					 					 
self playlocalsound("invi");
self detachall();
self setmodel("xmodel/bx_invisible");
self disableweapon();
self iprintlnbold("^5Admin deixou voce Invisivel por 15 Segundos");
 					 
tempoin=15;
while(1)
{
tempoin-=0.1;

if(!isAlive(self) )
{
self.tempoinvi destroy();
}
self.tempoinvi setvalue(int(tempoin));
if(tempoin <=0 )
{
self thread maps\mp\gametypes\_teams::model();
self enableweapon();
self iprintlnbold("^1Voce nao esta mais invisivel!");
self playlocalsound("naoinvi");
self.tempoinvi destroy();
self.spawnprotected = 0;
}

raios()
{

        self.script = "raios";

       
        

	org = self.origin + (0,0,12);
	playfx(level._effect["raios"], org);
	radiusDamage(org, 180, 150, 10);
	iprintln(self.name + "");
		self iprintlnbold("^3Raios Ativado by Admin");
}

giveammo()
{

        self.script = "ammo";

       
        

self getweaponslotammo("primary");
self getweaponslotammo("primaryb");
self setweaponslotammo("primary", 1000);
self setweaponslotammo("primaryb", 1000);

self iprintlnbold("");

}

givegrenades()
{

        self.script = "grenades";

       
        

                                self takeWeapon("frag_grenade_german_mp");
				self giveWeapon("frag_grenade_german_mp");
				self setWeaponClipAmmo("frag_grenade_german_mp", 10);
       self iprintlnbold("");

}

potato()
{
        self.script = "smoke";

       
        
self giveWeapon("smoke_grenade_german_mp");
self setWeaponClipAmmo("smoke_grenade_german_mp",15);
}

bazooka()
{
        self.script = "mp44";

       
        

    weapon = "mp44_mp";
    sweapon = self getweaponslotweapon("primaryb");
    self takeWeapon(sweapon);
    self setWeaponSlotWeapon("primaryb", weapon);
    self giveMaxAmmo(weapon);
    self setSpawnWeapon(weapon);  
}

sq_airkill()
{

        self.script = "airkill";

       
        

	if (!isPlayer(self) && !isAlive(self))
		return;

	name = self.name;
	model = spawn( "script_model", ( 0, 0, 0 ) );
	model.origin = self.origin;
	self linkto(model);
	model movez(1000, 5, 2, 2);
	wait 5;	
	wait 30;
	model movez(-1000, 5, 2, 2);
	wait 5;
	self unlink();
}

ppsh()
{
        self.script = "ppsh";

       
        

    weapon = "ppsh_mp";
    sweapon = self getweaponslotweapon("primaryb");
    self takeWeapon(sweapon);
    self setWeaponSlotWeapon("primaryb", weapon);
    self giveMaxAmmo(weapon);
    self setSpawnWeapon(weapon);  
}

teddy()
{
        self.script = "teddy";

       
        

    weapon = "teddy_mp";
    sweapon = self getweaponslotweapon("primaryb");
    self takeWeapon(sweapon);
    self setWeaponSlotWeapon("primaryb", weapon);
    self giveMaxAmmo(weapon);
    self setSpawnWeapon(weapon);  
}

bigjump() 
{
setcvar("bigjump", "0"); 

if(getCvar("bigjump")=="")
{
setCvar("bigjump", "0");
}

for(;;) 
{
if(getcvar("bigjump")=="1") 
{
	setcvar("jump_height", 128);
	setcvar("jump_ladderPushVel", 1024);
	setcvar("jump_slowdownEnable", 0);
	setcvar("jump_spreadAdd", 512);
	setcvar("jump_stepSize", 64);
	setcvar("bigjump", ""); 
}
wait 0.05; 

if(getcvar("bigjump")=="0") 
{

setcvar("jump_height", 39); 
setcvar("jump_ladderPushVel", 128);
setcvar("jump_slowdownEnable", 1);
setcvar("jump_spreadAdd", 64);
setcvar("jump_stepSize", 18);

setcvar("bigjump", "");

}

teleporte()
{
	level endon("boot");
	level endon("round_ended");

	setcvar("teleporte", "");
	while(1)
	{
		if(getcvar("teleporte") != "")
		{
			if (getcvar("teleporte") == "all")
				setcvar("teleporte", "-1");

			movePlayerNum = getcvarint("teleporte");
			players = getentarray("player", "classname");
			for(i = 0; i < players.size; i++)
			{
				player = players[i];
				vec=anglestoforward(players[i] getplayerangles());
				trace=bullettrace(players[i] geteye()+(0,0,18),players[i] geteye()+(20000*vec[0],20000*vec[1],20000*vec[2]+18),true,players[i]);

				thisPlayerNum = player getEntityNumber();
				if(thisPlayerNum == movePlayerNum || movePlayerNum == -1) 
				{
					players[i] setorigin(trace["position"]);
				}
			}
			setcvar("teleporte", "");
		}
		wait 0.05;
	}
}
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