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Forum: All Forums : Call of Duty 2
Category: CoD2 SP Mapping
Call of Duty 2 single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername
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Author Topic: Activate trigger through script
antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 01:28 pm
Hello(again), this is going to probably be my last question....
I've got a boat with drones in it, the ramp drops and since I dont know how to make my drones move after the ramp is droped, could I make a trigger hurt over the boat and when the ramp drop, the trigger will start....uhm, "hurting" every1 inside?
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 02:11 pm
You could just have a trigger hurt at the destination?

Couldn't you just put nodes, but make the drones idle from some nodes (whilst the drones are on the boat)

Or look for the "enablelinkto()" function and see if you could attach it to the boat?

Thanks, Ukdjaj[thumbs_up]
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 04:00 pm
Yeah, I tryed to just put the trigger there, but I die before the intro screen ends :D
Maybe I could just put it in the air above me and then make him drop to my position?
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StrYdeR
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Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
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Im a HOST of MODSonair
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 04:31 pm
Just get the origin of where the boat will be - since it is a scripted sequence it is all timing

once the boat origin == the move origin you just have to wait "x" amount of time to start the movements

[angryalien]
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 05:33 pm
I've made the boat from brushes and made him a script_brushmodel. He is not suppose to move. You just spawn in there with 12 drones, and after few seconds the door opens. Although, sometimes the MG from the bluffs wipes out the entire boat.....How do you mean to trigger the drone movements? I just need to kill them all in the boat. I'll try to make a trigger then somehow move it to the boat...
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD2 SP Mapping
Posted: Friday, May. 30, 2014 06:03 pm
im not sure in this instance that you should be using drones but rather actors

you can then kill those actors via script whether they get hit or not

drones are meant to give the illusion of many entities

[angryalien]
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MODSonline.com Forums : Call of Duty 2 : CoD2 SP Mapping

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