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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Snow working
morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2014 10:44 am
Using Rasta's tutorial I have got snow working in my map, this is great but I spent ages on another tutorial that said,
"draw efx over the whole map" to prevent lag.
now I spent ages looking for a texture efx like rain/snow
did I misunderstand this tutorial or is their a "draw efx texture" I'm not finding ?
or does draw efx mean, make script_origins over the whole map.
Due to the lag I'm getting I think not.
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3st0nian
General Member
Since: Jan 14, 2008
Posts: 291
Last: Dec 4, 2017
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Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2014 02:59 pm
I think it was meant that to prevent lagg and the game to draw efx all over the map (which causes lagg), one has to play effect only in front of the player.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Wednesday, Mar. 5, 2014 06:13 pm
Rasta's tutorial isn't probably the most performance friendly, it has you doing a bulletTrace every frame for every player.

Potentially can have up to 64 bulletTraces (for 64 players) every frame which is bad since it's expensive to do. A better alternative would be to just spawn a script_model w/ tag_origin and link to player and play it on that (and do cleanup / respawn when player dies), but even then you'll potentially have 64 script movers and 64 FX playing at one time over the network now. Which segues into the proper way to do it in Multiplayer in the second tutorial you read...

In IW games everything is done on the server side, so when you play an FX on a player every player can see it. Which is where the other tutorial says it's best to have one FX play encapsulating the whole map, MP_Crash_Snow in CoD4 only has one snow FX playing in the whole map. Would take a look at that map if possible, and see if you can extract the FX to port into CoDUO since it's just an ASCII file.
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Mar. 6, 2014 12:17 am
Thanks both for replys,
I will take a look at the cod 4 side of it, not that I know what I'm doing, but it's never stopped me before :)
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
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Level 4
Category: CoDUO Mapping
Posted: Thursday, Mar. 6, 2014 07:40 am
I've played around COD2 snow effect and I've made the snow effect to show in dx7 renderer 4 years ago. Now, I'm not smart on those thing but I recall that the snow effect took the players position and draw the snow just in front of the player. If you got COD2 just look for the snow.fx (in IWD_7 I think) and try to copy it to your main/maps folder and call it through the script....maybe I could try that too [eek] .
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
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Level 5
Category: CoDUO Mapping
Posted: Thursday, Mar. 6, 2014 07:46 am
This all sounds good, will try that as well, good thing I recently reinstalled all my cod games, strange because I don't play nothing but CodUO.
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