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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: mp_tool loading a mod???
Arbo
General Member
Since: May 10, 2013
Posts: 13
Last: Feb 12, 2015
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Sunday, Feb. 2, 2014 10:45 pm
When I compile reflections (for any map I have) I get an error 'could not find script 'blahlbha'' … the name isn't important, but I know that script it can not find is for a mod, and has nothing to do with the map.

Why on earth would mp_tool load up a mod? Or try?

Any ideas how to get it back to normal?
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TrikX
General Member
Since: Jul 7, 2012
Posts: 129
Last: Dec 31, 2016
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Level 4
Category: CoD4 MP Mapping
Posted: Friday, Feb. 21, 2014 11:28 am
Maybe it does have to do with the map if you put (#include filename) in your .gsc but you don't have that file in your raw folder.

Same thing is happening with zombie map on ROTU mod when you make it! You need to include #include mapsmp_zombiescript; in your .gsc, but zombiescript file is in the mod, so you get an error when compiling. Map still works when you play it with that mod!
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Saturday, Feb. 22, 2014 03:59 am
What TrikX said.

Just comment out any references to the mod in your script when you compile reflections. Even if the map still "works" it's throwing an error which should be addressed -- it's better to have higher standards than let the error keep happening.

Commenting / Uncommenting will get tedious, so just ask the mod creator if you can have raw script files. If that isn't a viable solution then there are other methods to get them.
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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