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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Textures showing different in-game
Hambert
General Member
Since: Jan 9, 2014
Posts: 6
Last: Jan 18, 2014
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 04:27 am
attachment: image(749.7Kb) image(369.4Kb)
Hi all! I'm Humberto from Argentina. I hope you can help me with this problem, i'm just starting with CoD mapping and this is driving me crazy.

I apply some textures to my door brushes, and then fit them with the surface inspector tool (S). But after compiling the map, they show as mosaic-repeated ingame, nothing like the preview in the editor.

What i'm doing wrong? Please help me [sad]

Here are two screeshots, one from the editor, and one from the actual in-game view.

Thanks!
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 05:13 pm
It's been a loooong time since I last mapped for UO, but I think the texture problem is caused when the compiler can't find the texture. Perhaps the texture is from UO and you're compiling using CoD1 settings?
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Hambert
General Member
Since: Jan 9, 2014
Posts: 6
Last: Jan 18, 2014
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 05:21 pm
.KiLL3R. writes...
Quote:
It's been a loooong time since I last mapped for UO, but I think the texture problem is caused when the compiler can't find the texture. Perhaps the texture is from UO and you're compiling using CoD1 settings?


Thanks for answering!! Maybe, i don't know. I'm a total newbie in mapping.

Here is my compiler script:

Code:
cd ..\..\UOtools\bin

q3map ../../uo/maps/mp_javihouse
q3map -vis ../../uo/maps/mp_javihouse
flare -extra -sundiffusesamples 10 -dumpoptions ../../uo/maps/mp_javihouse

cd ..\..\

pause


And the compiler log:

Code:

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty\uo\maps>cd ..\..\UOto
ols\bin

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty\UOTools\bin>q3map ../
../uo/maps/mp_javihouse
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty//Call of Duty
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pakb.pk3 (60 fi
les)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\paka.pk3 (41 fi
les)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak9.pk3 (149 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak8.pk3 (235 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak6.pk3 (3 fil
es)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak5.pk3 (4858
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak4.pk3 (1668
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak3.pk3 (1992
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak2.pk3 (694 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak1.pk3 (2642
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak0.pk3 (12816
 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak5.pk3 (46 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak3.pk3 (7 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak2.pk3 (9 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak1.pk3 (3736 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak0.pk3 (1204 files)

File Handles:
----------------------
30160 files in pk3 files
Loading map file C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTo
ols/bin/../../uo/maps/mp_javihouse.map
WARNING: Couldn't find image for shader textures/italy/walls/plaster@wall_clean-
02
WARNING: Couldn't find image for shader textures/italy/floors/rock@cobblestone-0
4
WARNING: Couldn't find image for shader textures/skins/wood@tree2trunk
WARNING: Couldn't find image for shader textures/ukraine/doors/wood@door_inside_
railstation_p
WARNING: Couldn't find image for shader textures/ukraine/doors/wood@cabinet_side
_dr_b
WARNING: Couldn't find image for shader textures/sky/pegasusnight
WARNING: Couldn't find image for shader textures/ardennes/doors/wood@oldplain
WARNING: No collision map file for misc_model "xmodel/character_airborne_101" fi
le: "collmaps/character_airborne_101.map"
WARNING: No collision map file for misc_model "xmodel/character_airborne_101" fi
le: "collmaps/character_airborne_101.map"
WARNING: Couldn't find image for shader textures/common/clip_nosight_nothing
writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTools/bin/.
./../uo/maps/mp_javihouse.prt
   19 unique shaders
   18 actual shaders
finding triangle windings...
merging into concave windings...
added 46 points for thin polygons (5.1% more points)
fixing t-junctions...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
simplifying triangles...
48 tris simplified away (6.6%)
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
Writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTools/bin/.
./../uo/maps/mp_javihouse.bsp
    1 seconds elapsed

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty\UOTools\bin>q3map -vi
s ../../uo/maps/mp_javihouse
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
----- FS_Startup -----
Current search path:
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty//R╕▀u☻
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty//Call of Duty
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pakb.pk3 (60 fi
les)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\paka.pk3 (41 fi
les)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak9.pk3 (149 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak8.pk3 (235 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak6.pk3 (3 fil
es)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak5.pk3 (4858
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak4.pk3 (1668
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak3.pk3 (1992
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak2.pk3 (694 f
iles)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak1.pk3 (2642
files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\pak0.pk3 (12816
 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty//main
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak5.pk3 (46 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak3.pk3 (7 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak2.pk3 (9 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak1.pk3 (3736 files)
C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/\main\localized_engli
sh_pak0.pk3 (1204 files)

File Handles:
----------------------
30160 files in pk3 files
reading C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTools/bin/.
./../uo/maps/mp_javihouse.bsp
reading C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTools/bin/.
./../uo/maps/mp_javihouse.prt
   128 portalclusters
   407 numportals
   451 numfaces
   814 active portals
     0 hint portals
visdatasize:2056
0...1...2...3...4...5...6...7...8...9... (0)
      8 average number of passages per leaf
      0 MB required passage memory
0...1...2...3...4...5...6...7...8...9... (0)
0...1...2...3...4...5...6...7...8...9... (0)
creating leaf vis...
Average clusters visible: 85
writing C:/Program Files (x86)/Steam/SteamApps/common/Call of Duty/UOTools/bin/.
./../uo/maps/mp_javihouse.bsp
 0.00 seconds elapsed

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty\UOTools\bin>flare -ex
tra -sundiffusesamples 10 -dumpoptions ../../uo/maps/mp_javihouse
models in world bsp:           enabled
model shadows:                 enabled
model alpha shadows:           enabled
occluder merging:              disabled
area light backsplash:         enabled
smooth normals:                enabled
visual debugging:              disabled
keep visual only polys:        disabled
verbose messages:              disabled
debug lightmap areas:          disabled
debug lightmap bleeding:       disabled
poly in solid correction:      enabled
diffuse sunlighting:           enabled
point-sampled diffuse sun:     enabled
single-sample diffuse sun:     disabled
lightmap calculation:          enabled
extra alpha check:             enabled
max alpha pixels:              1024
find leafs for lights:         enabled
max polys:                     1048576
max vertices:                  4194304
max brushes:                   262144
max occluders:                 0
bsp poly split cost:           8
axis-aligned bsp threshold:    500
point light scale:             7500
linear light scale:            0.000125
light grid scale:              1
overbright scale:              2
one over min intensity:        255
hemicube edge size:            10
surface light step world:      16
surface light step sky:        128
----- FS_Startup -----
Current search path:

File Handles:
----------------------
0 files in pk3 files
§Filesystem call made without initialization

C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty\UOTools\bin>cd ..\..\


C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty>pause
Press any key to continue . . .


And here is a photo with Radiant settings:

Photo

Thank you SO MUCH for your help!! This is totally frustrating :/

edited on Jan. 9, 2014 10:23 am by Hambert
Share |
.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 05:28 pm
Yup, the compiler isn't loading anything from the uo folder.

Try this for your compiler script (added "-game uo" setting):
Code:

cd ..\..\UOtools\bin

q3map -game uo ../../uo/maps/mp_javihouse
q3map -game uo -vis ../../uo/maps/mp_javihouse
flare -game uo -extra -sundiffusesamples 10 -dumpoptions ../../uo/maps/mp_javihouse

cd ..\..\

pause


edited on Jan. 9, 2014 10:29 am by .KiLL3R.
Share |
Hambert
General Member
Since: Jan 9, 2014
Posts: 6
Last: Jan 18, 2014
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 05:36 pm
YEEEEESSSS!!!! You, sir, are THE MASTER!! [thumbs_up]

Thank you SO much!! I could never fix it without your help!!

Adding -game uo did the trick, but using the exact same script that you gave me didn't work (wait, you just edited it right? haha! yes, thats the one that works!!).

THANK YOU!!!

Cheers!

Humberto


P.S: And yes, maybe CoDUO mapping its dead at this time but I always wanted to make a friend's house for a MP map haha!! It's hilarious!

edited on Jan. 9, 2014 10:38 am by Hambert
Share |
.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
[view latest posts]
Level 8
Category: CoDUO Mapping
Posted: Thursday, Jan. 9, 2014 05:45 pm
No problem :D
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Hambert
General Member
Since: Jan 9, 2014
Posts: 6
Last: Jan 18, 2014
[view latest posts]
Level 0
Category: CoDUO Mapping
Posted: Saturday, Jan. 18, 2014 03:31 pm
The map is done! [rocking]

I decided to get it off-private and make a public release. I'll be posting it in a new thread in a moment.

There are special thanks to you .KiLL3R. at the README file! :D

See you online guys!

edited on Jan. 18, 2014 09:01 am by Hambert
Share |
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