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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Help me
abdulhaee2013
General Member
Since: Oct 24, 2013
Posts: 14
Last: Aug 15, 2014
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Monday, Oct. 28, 2013 05:03 am
hi guys please make a tutorial for berrel fire at box in harbor map like this mp_harbor_fx.gsc please please
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD Mapping
Posted: Monday, Oct. 28, 2013 08:31 am
http://modsonline.com/Tutorials-read-124.html

Use that, and just add it above a fire / box or whatever

Also, Look here http://modsonline.com/Tutorials-read-105.html


Thanks, Ukdjaj[thumbs_up]
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abdulhaee2013
General Member
Since: Oct 24, 2013
Posts: 14
Last: Aug 15, 2014
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Nov. 17, 2013 10:23 pm
attachment: image(284.4Kb)
hi guys i am new i don't understand it please do the simple gsc code i can copy and paste in harbor_fx.gsc i have screenshot of this taken from other server also see him in atachment
thanks in advance
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abdulhaee2013
General Member
Since: Oct 24, 2013
Posts: 14
Last: Aug 15, 2014
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Nov. 24, 2013 09:02 am
guys please reply help me
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Nov. 24, 2013 09:18 am
What's the problem, them tutorials should have set you right.
but if I recall I had to look at someones maps files with fire in there to understand it. Have you tried that.
post the exact problem your having.
I'm thinking it's understanding X Y Z ( looping fx setup )
Just a thought.

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abdulhaee2013
General Member
Since: Oct 24, 2013
Posts: 14
Last: Aug 15, 2014
[view latest posts]
Level 1
Category: CoD Mapping
Posted: Sunday, Nov. 24, 2013 09:21 am
i don't understand it make a simple fx gsc code for me i gave you the screenshot in attachment
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Nov. 24, 2013 09:33 am
Take a look at this from caen france gsc, fire is not in a barrel, but you can use it for your needs.
= = = = = = = = = = = = = = = = =
main()
{
//Set up fog and level ambience
setCullFog (0, 20000, .32, .36, .40, 0);
ambientPlay("ambient_mp_foy");

//Load map scripts and fx
maps\mp\_load::main();
level._effect["fire"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire", (-422.0, 2268, 122), 0.6);
maps\mp\_fx::loopfx("fire", (-2024,1576, 112), 0.6);
maps\mp\_fx::loopfx("fire", (-1920,1736, 240), 0.6);
maps\mp\_fx::loopfx("fire", (-2040,1568, 240), 0.6);
maps\mp\_fx::loopfx("fire", (-872,-656,56), 0.6);
maps\mp\_fx::loopfx("fire", (-1032,-624,88), 0.6);
maps\mp\_fx::loopfx("fire", (-416.0, 2363, 182), 0.6);
maps\mp\_fx::loopfx("fire", (169.0, 2233, 19), 0.6);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smokelite.efx");
maps\mp\_fx::loopfx("smoke", (1859, 2233, 19), 0.5);
level._effect["smoke"] = loadfx ("fx/smoke/dawnville_smoke1.efx");
maps\mp\_fx::loopfx("smoke", (169, -605, 52), 0.7);
level._effect["smoke"] = loadfx ("fx/smoke/dawnville_smoke1.efx");
maps\mp\_fx::loopfx("smoke", (-422, 2268, 122), 0.5);
level._effect["smoke"] = loadfx ("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (-1544, -1360, -8), 0.5);
level._effect["smoke"] = loadfx ("fx/smoke/dawnville_smoke1.efx");
maps\mp\_fx::loopfx("smoke", (-928, -645, 40), 0.5);
level._effect["smoke"] = loadfx ("fx/smoke/dawnville_smoke1.efx");


game["layoutimage"] = "mp_burgundy";

//Set up teams
game["allies"] = "american";
game["axis"] = "german";

//Set up skins
game["american_soldiertype"] = "airborne";
game["american_soldiervariation"] = "normal";
game["german_soldiertype"] = "waffen";
game["german_soldiervariation"] = "normal";

//Set up attackers and defenders in S&D
game["attackers"] = "allies";
game["defenders"] = "axis";
}
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morgawr
General Member
Since: Dec 15, 2004
Posts: 377
Last: Mar 19, 2023
[view latest posts]
Level 5
Category: CoD Mapping
Posted: Sunday, Nov. 24, 2013 09:44 am
Take away the amount of fire/smoke info you don't need and
what you do need, just add your own barrels X Y Z instead of the ones showing in posted gsc.
(-422.0, 2268, 122), 0.6)
for both fire and smoke if needed.

If you have problems with x y z try this.
In developer mode stand on the barrel that you want fire in
and check position to get the idea.
But it will need to be lowered slightly.

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