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Topic: place spawns in map no-cross |
| Aurym |
General Member Since: Sep 10, 2010 Posts: 40 Last: Sep 30, 2013 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Monday, Sep. 23, 2013 07:33 pm |
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Well... My problem no is the teleports, that it run correctly. I will try to explain me for you to understand me...
I have a map no-cross, with two sides, allied and axis. I have only a spawn for all; tdm_spawn. I put axis's spawns, in axis's side. And allied's spawns in allied's side. But all are de same spawns; mp_tdm_spawns. Then, when allied or axis respawn some times, can spawn in wrong side
I put the axis's teleport in axis's side, but the spawn is tdm_spawn; the same at teleport in allied's side... I explain?
I try solve this with spawn tdm and a ctf_allied or ctf_axis but does not works.
I know that this is possible, there are several servers with maps no cross, where if you are american, and die some times, ever are in side american
I hope somebody can help me... ![[cry]](images/BBCode/smilies/cry.gif) |
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| Aurym |
General Member Since: Sep 10, 2010 Posts: 40 Last: Sep 30, 2013 [view latest posts] |
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| ukdjaj |
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General Member Since: Jun 1, 2008 Posts: 2726 Last: Nov 15, 2020 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Sep. 24, 2013 10:15 am |
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You should put the spawns in a SEPERATE part of the map!
So that all the TDM spawns spawn together, ABOVE a Trigger_Multiple, which will be the trigger to the teleport script!
Then the teleport script will teleport the person depending on whether they are axis or allies, to the side of the map you put the teleport destination!
Hope you understand this soon :p
Thanks, Ukdjaj ![[thumbs_up]](images/BBCode/smilies/thumbs_up.gif) |
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| Aurym |
General Member Since: Sep 10, 2010 Posts: 40 Last: Sep 30, 2013 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Sep. 24, 2013 02:10 pm |
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I place a trigger_multiple with tdm spawns underneath the map, but I place two teleporter, one in final of map, and other in opposite end; they are separated. But I dont understand a thing... teleporter run ok, I respawn, not in underneath the map, otherwise in the map, where I put the script_origin. For this I think the problem no is the teleporter...
Just in case, I have to say one thing... I test the map with "compile tools", meaning I'm alone in the map, and when I kill me or change of team, I see that I appear on the wrong side. Why do I know it's the wrong side? Because I placed a textures with flags american an german.
I apologize for so many questions and problems ... but as they say in my country "who do not know, is like one who has not seen" :)
(sorry for my english... I use google translator :P ) |
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoD2 MP Mapping Posted: Tuesday, Sep. 24, 2013 03:13 pm |
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Aurym writes...Quote:
Just in case, I have to say one thing... I test the map with "compile tools", meaning I'm alone in the map, and when I kill me or change of team, I see that I appear on the wrong side. Why do I know it's the wrong side? Because I placed a textures with flags american an german.
You cannot test it like that.
If you arre the only player in a TDM map - the spawn logic will allow you to spawn at any "safe" TDM spawnpoint
In order to test if what you are trying to do is working - you must test with multiple players
edited on Sep. 24, 2013 08:14 am by StrYdeR |
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| ukdjaj |
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General Member Since: Jun 1, 2008 Posts: 2726 Last: Nov 15, 2020 [view latest posts] |
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| Aurym |
General Member Since: Sep 10, 2010 Posts: 40 Last: Sep 30, 2013 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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