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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Blender -> CoD Radiant.
officialtekniq
General Member
Since: Aug 23, 2013
Posts: 13
Last: Oct 3, 2013
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Level 1
Category: CoD Mapping
Posted: Saturday, Sep. 14, 2013 01:07 pm
This is regarding the .map export function in Blender. Has anyone managed to get that working in a way so that I can export from blender, open it up in CoD radiant. Add a few spawns and what not, then save and compile. So far, when I do that, the map gets broken into multiple pieces when i open it up in CoD Radiant. So are there any settings or any tutorials I could use for this.
This is regarding CoD1. :)

Thanks for reading, any help appreciated :)

edited on Sep. 14, 2013 06:07 am by officialtekniq
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superpanos2
General Member
Since: Sep 1, 2011
Posts: 6
Last: Sep 26, 2013
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Level 0
Category: CoD Mapping
Posted: Thursday, Sep. 26, 2013 11:34 am
tried this?
https://code.google.com/p/blender-cod/
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officialtekniq
General Member
Since: Aug 23, 2013
Posts: 13
Last: Oct 3, 2013
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Level 1
Category: CoD Mapping
Posted: Thursday, Oct. 3, 2013 09:18 am
Hello, I've already got that installed, but simply can't seem to get it to work. The custom xmodel simply won't work. Any links to tuorials would be appreciated thanks :)
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