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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Bones in handguns (Call of Duty 1)
ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
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Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Tuesday, Sep. 10, 2013 04:15 pm
Hello,
When I export the model of the original luger, I found this:

Tag Tree
╘ tag_weapon ( 0.00, 0.00, 0.00)
╞ luger (-134.10, -134.10, 90.00)
│ ╞ luger_bolt1 (-0.30, 0.01, -0.00)
│ │ ╘ luger_bolt2 ( 0.00, 0.00, 0.00)
│ │ ╘ luger_bolt3 (-0.30, 0.01, -0.00)
│ ╘ luger_clip (30.50, 0.00, 0.00)
╞ tag_brass (-90.87, -87.51, -55.01)
╘ tag_flash ( 0.01, 3.20, -0.50)

It said that this gun need 3 bolts or 3 part that connect to the each bolt bone. I wonder which mesh connects to bolt1, 2 and 3?
Thanks for you helping!

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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD Mapping
Posted: Tuesday, Sep. 10, 2013 05:32 pm
I dont think it would, but you can always check the exported model and see if the actual bolt is in 3 separate mesh layers? If you're planning on re doing animation then just ignore them, and just use one bolt

Thanks, Ukdjaj[thumbs_up]
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Wednesday, Sep. 11, 2013 09:23 am
ukdjaj writes...
Quote:
I dont think it would, but you can always check the exported model and see if the actual bolt is in 3 separate mesh layers? If you're planning on re doing animation then just ignore them, and just use one bolt

Thanks, Ukdjaj[thumbs_up]


The exported model shows multiple layers but none of them is for bolt. ??
Anyway, I made an animation, must I delete hand meshes or I keep all of them, because, when Make gun viewmodels, I didn't need that.

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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD Mapping
Posted: Wednesday, Sep. 11, 2013 04:03 pm
Keep all the hand meshes, so when you do an animation, you know exactly where the hands / fingers will be in the animation, i dont know if it will work without the meshes anyway, can always try and experiment :P

Thanks, Ukdjaj[thumbs_up]
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Thursday, Sep. 12, 2013 10:28 am
ukdjaj writes...
Quote:
Keep all the hand meshes, so when you do an animation, you know exactly where the hands / fingers will be in the animation, i dont know if it will work without the meshes anyway, can always try and experiment :P

Thanks, Ukdjaj[thumbs_up]


Thank you so much for replying me for second time. This my last one:

When I open viewhands models? Its just a big mess and I'm unable to recognize where is the hand, etc. Can you explain this pls?
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ukdjaj
General Member
Since: Jun 1, 2008
Posts: 2726
Last: Nov 15, 2020
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Level 9
Category: CoD Mapping
Posted: Thursday, Sep. 12, 2013 05:15 pm
Maybe your converter isn't working properly?

Try re-downloading the viewhands, or try buying Maya (i do not know what version cod1 uses of Maya, try googling it, but i'd imagine it would be 5/6)

It might just be the programme you are using

Thanks, Ukdjaj[thumbs_up]
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ebusanta001
General Member
Since: Mar 3, 2013
Posts: 195
Last: Aug 25, 2020
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD Mapping
Posted: Friday, Sep. 13, 2013 12:35 am
ukdjaj writes...
Quote:
Maybe your converter isn't working properly?

Try re-downloading the viewhands, or try buying Maya (i do not know what version cod1 uses of Maya, try googling it, but i'd imagine it would be 5/6)

It might just be the programme you are using

Thanks, Ukdjaj[thumbs_up]


I did a research about it, my tool may mess cod 1 models up. Most of xmodel exporter tool are for cod 4 or higher. Maybe you can link me one pls?
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