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Forum: All Forums : Call of Duty 4
Category: CoD4 Map + Mod Releases
Release announcements of custom maps and mods other content related to Call of Duty 4.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Rooftops Mappack Mini Trailer
SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 Map + Mod Releases
Posted: Sunday, Sep. 1, 2013 03:06 pm
I made a small trailer showing some completed parts of my mappack by an awesome way
http://www.youtube.com/watch?v=KDu35Huq3ps
Please comment and tell me your impressions

edited on Sep. 1, 2013 08:06 am by SPi
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Sep. 3, 2013 06:19 pm
Any comments or impressions? [confused][sad]

Tell me how was it as an Amateur made trailer?
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mikeanderson
General Member
Since: Aug 23, 2013
Posts: 7
Last: Sep 4, 2013
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Level 0
Category: CoD4 Map + Mod Releases
Posted: Tuesday, Sep. 3, 2013 08:50 pm
Notes on the trailer:

It could have been half the length.

Don't completely drop out the music in a trailer, unless it's for a really suspenseful moment. Killed the pacing.

You've got some odd shots, some that focus on glowing doors, a guy sitting at a keyboard in an empty room, and wide open areas that don't look very arted. Focus on the cool action/stealth stuff, which you have plenty of!

As far as the level, a lot of your layouts look very game-y, and didn't feel like actual city streets, even Italian ones. I don't think you'd need to change much to get the look it appears you're going for. What kind of reference material are you working from?
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
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Level 6
Category: CoD4 Map + Mod Releases
Posted: Wednesday, Sep. 4, 2013 05:36 pm
Hey mate.

I've read your notes and i accept and agree with those wich i understand.
And Thanks for comment.

1:
Quote:
Don't completely drop out the music in a trailer, unless it's for a really suspenseful moment. Killed the pacing.

What do you mean exactly by saying drop out the music?[confused]
Ok it's a bit old but it fitted good didnt it? You may mean the combination and the edit of music.

2:
Quote:
You've got some odd shots,

Yea, i know[duh] my new small mouse is good at nothing but some basic usage.[tongue]

3:
Quote:
some that focus on glowing doors

what was wrong with it?[confused]
well i could not open the map, delete and re-compile just for the trailer [wink][tongue]
Or what do you mean by it?

4:
Quote:
a guy sitting at a keyboard in an empty room

Yea it wasn't the best clip but "Loz" the co-starring appears in that moment and the whole building is being re-created so it has many empty corrners.

5:
Quote:
and wide open areas that don't look very arted

Which one you mean? The warehouse garden clip?
well that is in its very beginning thats why it may looked like that. Plus the player wont have great acces and view on this position, its mostly made for the loading video.
or if you mean the City Square Clip, well that was good (not perfect) detailed so far...

6:
Quote:
Focus on the cool action/stealth stuff, which you have plenty of!
I'll do my best [thumbs_up] (this Christmas or next summer) Thx btw [biggrin]

7:
Quote:
As far as the level, a lot of your layouts look very game-y, and didn't feel like actual city streets, even Italian ones. I don't think you'd need to change much to get the look it appears you're going for

What do you mean by saying: (lot of your layouts look very game-y)
and ok, i messed up about italy-looking houses and i have no idea on how to fix it. ( tell me if you have any thoughts)
well the City Square will fix this. The Rooftops map has a lot of wierd designed areas but will be awesome.(cant fix so far)

8:
Quote:
What kind of reference material are you working from?

What do you mean exactly by saying material reference?
Do you mean the Rooftop texture? or the Friendly AI?
Anyway I get the Custom textures From CGTextures [thumbs_up]

I'm very huppy about all that. Please help it be more popular.
I promiss that at the end it will blow mappers/gamers mind.
Oh and remember, that was just a handy mini trailer.
The main Trailer will come in or after Summer 2014.
And it will be Profecional made [rocking]
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Johnno
General Member
Since: Mar 21, 2006
Posts: 160
Last: Dec 4, 2017
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 Map + Mod Releases
Posted: Wednesday, Sep. 4, 2013 07:37 pm
You don't like constructive critism, do you [ohwell][pimp]
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mikeanderson
General Member
Since: Aug 23, 2013
Posts: 7
Last: Sep 4, 2013
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Level 0
Category: CoD4 Map + Mod Releases
Posted: Wednesday, Sep. 4, 2013 08:47 pm
Almost no one does, haha. It always hurts ;)

1. What I meant is that your music abruptly cuts off at a couple points in the trailer. It'd be best to finesse your transitions better or have some music playing continuously through the silent gaps.

3. I'm not a fan of the choice to do glowing doors, but regardless, you don't want to show very "gamey" elements in a trailer for a game like this. Build up the fantasy of being a super-soldier, not a super-gamer!

7. If you're too far along, I understand. Take it as a note of improvement then :) What I mean is a lot of your streets look like they are from a previous generation of games, not taking into consideration the nuance of a real town or city. Specifically your alley ways feel very rigid, planar, and inorganic.

8. By reference material I meant visual reference you are using to base your architecture/mood/style. Google images and flickr are always my starting points. The point being spend a LOT of time pouring over images of reality. Try not to copy 1:1, but absorb all the information into the back of your head and always strive to make players feel like they are in a real place, and not playing a very obviously designed level. The illusion of choice and sense of place is really important!

Anyway, as with all feedback, take it with a grain of salt. There's always things I agree/disagree with when it comes to feedback. Up to you to filter it out, which is the hard part.

Good luck man! FINISH IT!!!!
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SPi
General Member
Since: Jul 4, 2012
Posts: 531
Last: Nov 9, 2019
[view latest posts]
Level 6
Category: CoD4 Map + Mod Releases
Posted: Thursday, Sep. 5, 2013 06:08 pm
Well I do accept all comments so i can see my misstakes.
and i accept bad critisism if its not agressive.

About music ok [thumbs_up]
about doors nevermind[thumbs_up]

Remember this was just a sample. the whole thing is gonna be fantastic. Superhuman they will be [2guns]
Youve no idea what are these 4 men against to [wink]


about structural notice, ok i accept it and agree that they look inorganic. but if you consider the size of the playable areas that i have to cover then you will understand why i left not much detail back there. And nevermind [jumping] Ill focus on the gameplay and story and not much on detail.[thumbs_up]

I also have to record some custom voiceovers [ohwell]

The whole idea was did not have any plans and basic design.
It started withe the whole playable area of the Demo and then it grew in 4 maps. (the demo is the 1/3 of the actual map)

However Intro and City hall had been drown on paper and then build.
thats why they may look better.

Anyway, Thanks everyone for comments I hope i see more comments from other people that have watched the trailer or/and played the Demo
and i love to see comments whatever they say (but i want them not to be agressive and mean)[wave]

Note:The whole thing takes place in Eastern Sicily. Intro takes place in the Western greece Shore.[tongue]
Excuse me for any spelling misstakes.
Find out more in my Rooftops mappack blog in the Media and Plot Sectors
http://spi-custommaps.blogspot.gr/2013/04/call-of-duty-4-custom-maps.html
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